Only you can decide that but I can share my decision, I Quit Uni and went down the rocky self taught path. Reason being I wanted/want to do 3d modeling, that's why I started University in the first place. Going in I was bombarded with drawing and design courses. I didn't mind and enjoyed the courses like color theory,…
I spent the beginning of the day screwing around with Mental Ray and various lighting methods. Then I made a couple new textures and... my brain dropped out the back of my head. I didn't know -what- to do. I knew there was plenty to be done but what should I have tackled next? Somewhere in all that I realized I had made an…
I intended to have this for you a little sooner but... here we are anyway. The Watervilla Kortenhoef, interesting building to say the least. I found a few images that seemed to have varying floor plans, so I just went with something that loosely resembled your initial reference image. sprunghunt pretty much summed up much…
This is where I'm up to so far, I can't really find any good reference that has the views I want and I can't sign up to 3dsk because it only accepts Paypal and I've reached my spending limit and no matter how much I want to lift the limits Paypal won't let me. Anyone see anything majorly wrong with it? am I heading in the…
Hello again! I reworked the blocking of the interior a bit to have a better idea of the assets still needed: - I added an inset on the back wall for the bathroom door, as well as some more lighting in this area, - Some more wall decor and a coat hanger next to the door, - Lights, a menu, shelves and some clutter in the…
Lately there's been a huge amount of new modelling/retopo tools added to blender "under the hood," so I thought i'd mention a few of them here. first of all, intersect functions (so helpful for architecture and mechanical modelling i can't even begin to tell you. anything hard surface/precision based): [ame]…
I’ve been thinking about a simpler, more modern way to manage the flow of 3D content creation, as an alternative to heavier tools like Shotgrid. The idea is a web app that focuses on clarity and ease of use, with features tailored for artists and teams: * Kanban-style board that shows what stage of production each asset is…
This is the first character for my game demo. It's the first time I model something for a video game (I come from VFX). Next step: UV unfolding, which is something I actually love to do. Sculpting, then textures and look dev. After this, let's see how it moves in Unreal.