Hi, I'm Dhruv – a full-stack developer with over 3 years of experience in building web and mobile apps, and 6+ months of experience in game development. I’ve developed multiple 2D games and recently started working on 3D games as well. Portfolio: https://dhruv-g.framer.website/ About the Game I’m building a hoverboard…
You could perhaps use a Shell Material. This has two slots, one for Viewport and the other for Render. Help file says it's for baking, but you can use it however you like. https://help.autodesk.com/view/3DSMAX/2024/ENU/?guid=GUID-424F8886-D39C-433D-A7DE-8ACDBAC0869E
Hi guys, Auke here. Visual Storyteller and Lead Environment Artist at Sooii. In the last year I learned a lot about landscape creation and besides Unreal, I used a lot of different tools to get the result I was looking for. My journey began with World Machine and I started to love and hate it. The results were amazing, but…
So seeing how forum threads or posts cannot be deleted on polycount, I thought I'd at least close this off by sharing that in the end, I managed to finally break in and get my first concept art job at a really cool studio, and am working with a lot of ex-exployees from AAA game companies on a project from scratch and for a…
What do you guys think about this? We've identified a few ways that you can get a model like this (image below) from maya to unreal. We can set it up in maya, and import in such a way that all these little repeating details come into unreal explicitly as instances. In that case, if unreal will load this model, it would be…
+1 to what Pior said, I ended up giving up any kind of 'heavy' modeling that could break in said apps, and fell back to basic/dirt modeling. I usually end up making quick sketches in ZB (with the inclusion of clipping tools, hard surfaces also have become more accessible lets say) and end up just finalizing and…
If you're waiting for Kepler you still have a very long wait, budget (aka not worth upgrading to) is projected for March, mid range to replace the 560 is projected for 2nd Quarter, highish End Early 3rd Quarter and actual high end close to the end of 2012 maybe even 2013. Might as well buy a card when you see a good…
just finished it. it was a great game. it felt good being able to easily switch between different powers without the radial menu. the ending was awesome but by that time i was kind of bored of fighting and just wanted to finish it. lol. some parts had me really into the game.. i actually felt worried for alcatraz during…
The idea of the scene is that the inhabited end of the train car is very warm and the snowy end is very cool. That last post was all images from the warm end so I think that's what you're referring to. Anyway, I've been working solidly on this since my last post and since I have a few new responsibilities coming up that'll…
Thanks Xoliul. Yeah the font of the afterburner "pod" was a dead end for me in terms of design. So I ended up just capping it with some sort of shape and just leaving it like that so I could maybe put a tractor beam module on there or something. But you're right, it ended up biting me in the ass :) The TIE side engines are…