The baked images my still be resident in video memory. Make sure to update the preview material to reference the new files on disk. You can do this manually by editing the material or by pressing the [P] button in the baker to update the material
Now that we have multiple viewports, wireframe can be enabled per viewport. If you click the gear icon in the viewport you'll find an option to turn it on. To render the wireframe, hit the gear button next to the Final Composite render pass.
Go to your Sketchfab model page. Click the Embed link below the model. Strip out the model URL. Click the Sketchfab button here on Polycount. Paste. For example, here's what you want out of Sketchfab's Embed code:
It's a brush setting. I believe it's a slider under Brush>Modifiers>AutoMask Polygroup. I also made a button toggle if you don't want to mess with slider all the time. It's apart of my plugin in my sig. EDIT: Ninja'ed!
Yeah, I got an error also. I edited my original post to remove the bad piece. You should now be able to just copy and paste it into an empty shelf button. Note that it only works while an object is selected.
Hi, Do you perhaps know this problem? I'm trying to record a movie with matinee (UDK MAY 2012 build). But when I render out my frames (bitmaps) they are blurred. Is you're option different the matinee (record button?)
If there's weird mesh pinching you want to smooth out, try using the smooth brush with the Shift modifier, but then RELEASE the Shift button when you're drawing on screen to use a different algorithim that may get your the results you want.
You could increase the radius of the brush or lower the strength of the grab brush using the middle mouse button or the tool options panel. LIke oglu said, it's working as intended; it won't push anything until you start to move a direction.
You can create custom materials in DDO by loading "New Material..." in DDO. (I believe that's the name of the button. :) It's among the icons in the top row of the DDO UI.) Simply specify the different maps and it'll become available in the Material browser.
The big thing about Surface Pro is that as far as I know there are no hardware keys. Personally for me to do any Zbrush and Photoshop work, having hardware keys vs pushing on some touch screen buttons makes a world of difference.