Hmm. If you can grab it, you would benefit from VRay. Setting up layered shaders is super easy. In the meantime, could you give us a few screen shots of your hypershade/node editor layout?
Do whatever it takes to make your model look good. You could render it in vray, keyshot.. ect paint on extra lighting. If you aren't able to get the look you want from one render, do a couple and compile. Just make it look as good as possible!
oXYnary gives some good advice. ubuntu and mint are the most popular distributions at the moment for general users. but most of the larger film studios use linux and they use distributions based on Red Hat linux, Red hat linux is the largest linux company in the world and they employ the most developers. the main…
Mop: that looks awesome, is that a vray render? it has a vray feel to it. Im really stoked to see these effects being used in games, Camera work in games is in general getting so much better. Seeing people make the effort to emulate physical cameras is awesome. ME2 had some nice 'Handheld' shots as far as i recall.…
nearly every render has a data container to load objects only during render time... in vray its vrmesh proxy... in arnold its a standin... just convert the highres chainmail to a vray mesh...
http://www.polycount.com/forum/showthread.php?t=69806&highlight=goblin+sdk&page=4 alright this psd is not mine, but vrav posted a very cool PSD in the goblin SDK thread, its the last post on the page :) -Will