It is kind of looking better than previous images. Alex i think you are working in 1 layer with many stuff applied on it.Do you know the importance of layers in substance painter? Leave everything as it is now, and make a new fill layer on top of this, apply a very shiny metal material from the shelf, and change color to…
Hi everyone.., can any one help me to make a mel script which by clicking on the button does the below all at once.. 1. creates a new layer with the selected objects with a specified name (for ex : dummy layer) . ----> for each and every object in the master layer has its own shader and one alpha map in their shader…
Solidify wouldn't work in that case with haircards rendered against black background. It would dilate the black pixels on the translucent edges. So don't forget to do un-premultipled rendering or just divide 32bit exr color output by 32bit alpha in some linear environment like Blender compositing nodes. Could be done in…
maybe easier if u showed ur progress? anyways, try to hunt down some good metaltexture and then use them as overlays. Throw some noise on the color layer, duplicate layers and play with the layer settings. Add in rust , grime and durt layers to mix things up and uhm.. most important i guess, take a look at for example…
* stack / offset in UV1 will always create butterfly effect in texturing. As for seams, default materials that use material finish filters or if you use finishing filters in layers this is totally normal behaviour. *To avoid finishing filter seams you make logical UV seams so that seams are hidden.
Sorry...I was too lazy to look at your video. For combining: I set the new layer to overlay, then uncheck the blue channel in the blending options in layer styles. For deepening: I can duplicate the normal map layers and do an overlay like above...essentially combining it with itself... You can also try adjusting the…
I am using Photoshop CC 2015.5. Yes I had more layers in my albedo texture than in the other textures, which I just duplicated in photoshop. And now it works, I just added those layers in the other textures as well. I figured it out yesterday after trying to save single layers and groups from the material. I could then see…
I finished my tiling scanned material but when I opened up the substance files today I found that a lot of my cloned stroked were replaced with solid white paint strokes. Strangely, not all of the clones strokes are replaced, just some. And this isn't the first time it's happened, it's the third. I thought it was user…
I've just discovered an interesting issue and curious to know if this is something happening locally on my machine or others have also encountered the same problem. The issue is when I lock a properly weight-painted layer, any adjustment made to the next joint's weights manages to slip additional influences back into the…
Does anybody know a good set of photoshp tools that would use an advantage of new CC smart object links and layer compositions? A script that could switch linked smart objects to certain composition: diffuse. normal, etc So each smart object could have all necessary channels easily available from its origin? Turning…