Hi AngryMindtricks As Earthquake says it's down to practice. I have been doing the hand painted style for a year now and am still not achieving the results I'd like. Although I'm a lot better than when I first started! I wrote a tutorial for this a while back although mostly for hard surface (with links to other tutorials…
yeah, what he's doing is really cool. The idea is that he'll put together a full length film but release it in installments as they're completed. He sells the dvd's with tutorials on how he made the scenes to keep the funding rolling in. I've got the 2 he's put out so far and I highly recommend the first dvd for it's…
thanks guys,i agree it is most likely the vert order changing between apps. Fatkid-thanks i grabbed that plugin,yet to install,does it have any tutorials particularly the settings to use when importing/exporting? could not see any on the link. kaoticvisions- i have looked for more info on Poject All function but not found…
Thanks guys. Yea I dont have any real plans of using any I was just wondering what the rules are on things like that. I don't really have any use for a shader other than a blinn right now anyway btw professor very cool tutorials. Not sure if you get a lot of people thanking you, but its really great to be able to watch…
@Sharvo -- Thanks :) The water was sort of a combination of techniques from Ryan Smith's advanced mesh paint tutorial from 3dmotive.com and the water material tutorial from hourences.com. Neither one had exactly what I wanted, so I took bits from both and got pretty much what I was looking for. There's definitely room for…
You really should avoid gif animations of that many frames. Is it a turn around? also with imageready: http://www.edharriss.com/tutorials/tutorial_xsi_and_3d_animated_gif/animated_gif_tutorial.htm if you have photoshop you have imageready (unless they've changed that) and that tutorial applies to any app really. just place…
for outdoor lighting, usually just a blueish ambient (or gray if it's a cloudy day) plus a bright white directional for the sun (weak if it's cloudy) is all you need, especially if you are using ambient occlusion. Setting the sun light at a lower angle and making the color more orange adds atmosphere. there's a great…
..so this is an interforum post .. because : https://blenderartists.org/t/tileable-texture-and-rgb-mask-workflows/1564787/2?u=okidoki What does mean (?): > the high-poly to low-poly bake isn’t turning out well This may depend on how you generate the highpoly and lowpoly models. According tileable textures: Well this…
Hello all. Been lurking for a little while and wasn't really sure what to post or say, but I've decided I want to try to get better at 3D stuff and I hope I can get some advice. Felt especially inspired by the new Spyro game recently, haha. I'm mostly self-taught, aside from the initial push of my former supervisor and the…
it's a pretty vital skill if there's no basemesh to work from - eg. you're making a 7 legged snail monster or something. My point earlier is that the vast majority of tutorials teach you only to make the thing in the tutorial, in isolation and with no consideration for the next poor bugger down the production line. It's…