That's a pretty sharp corner and I don't think pathdeform is going to behave the way you want it to. It's going to cheat those pointy bits. If you can't round out the shape, it's going to be nearly impossible to get a mesh to conform to it perfectly. But you can handle a few different ways: 1) Animate the UV's or a blend…
Hey Warren, Solid so far. I would assume the hex bolts would be baked, if that's the case you'll probably want to taper bevels more to so they get picked up in the normal map. Not sure if this is accurate to any particular knife/reference so it might be intended, but just below the 3 inset teeth at the top of the handle it…
Make sure you understand that what you are seeing in the viewport/in these screenshots, is not what it will look like in game as I am assuming this is a smooth mesh preview which is achieved by hitting 3 on the keyboard in maya. A tip for creating the phone cord is to use a NURBS curve (create poly cv tool) then place a…
Everyone has different workflows so how you use Maya and ZBrush is completely up to you. For example, organic stuff I either work from a simple base mesh that I create in Maya or from ZSpheres in ZBrush. Hard surface stuff I tend to do all in Maya but if I needed a small complex design on a panel or something I would pop…
No generally not, but sometimes we do not pick the winning concept based on what we think the best choice is going to be. This month we really wanted something hard surface because that has been lacking and we feel it will mix things up a bit, sometimes something seems like while a good concept is not the best choice to do…
Maya is synced with itself and while I agree that he should make an effort to simplify the the normal map, it is important that he understands why this is happening in the first place. Also, just to clear things up, the 90 degree rule is misleading. There is no specific angle at which you must split a model. It is more…
Piggy backing off of what BARDLER said, everything being monocromatic really hurts this. Might be nice to get some sort of color scheme, where some panels are different colors and such? Having everything be that orange/brown color just isn't working. You need some accent colors or something. Not sure if you are working…
hey, going good. i think you need way more noise though, your stuff just looks too clean. you already have dirty spots, so i gues you are not going for the clean look. just adding some generic noise to the gloss can on all the metal plates can add a lot to your general look. not too much, but subtly so that there is always…
very nice job bro, I have not done any 3D work in almost a year but new setup will arrive tommorow & I will be getting back into it fully. It appears you have good understanding of the modeling/texturing workflow so let me say one thing: normal maps are initially generated from the high poly to be applied to the…
Option B would be best to generally avoid distortion. Option A looks like a planar projection along its side. By "Harder to paint" I assume you mean things like getting the curvature of a stroke to follow the topology of the flattened mesh(like if you wanted to paint a seam along the rim or get planks to follow the…