Ok, A lot of good things to hear in this thread, thank you! My plan: 1 Do a resume stressing schooling and love of games and apply for the QA posistions around San Fransico. 2 Whip my art dump into shape, Do a bunch of break downs and post in the PnP 3 Maintain my 4.0 through this last semester of school. 4 Finish my…
Hi everyone, a lot later than originally expected but I've released a new version of the Plugin, which now includes the Previewer Panel. Please see the first post for additional details. Some of the features I originally planned did not make it in for this release, the most notable one being the layer "auto-reload"…
Good retro choise and absolutely love the sketches! @iam717 @pxgeek I hope its finished and somewhere on forum as I cant find anything on this being posted after May24th
CDiggins: Thanks for reading & posting! :) Good idea, I will update the first post with the links and information that is most pertinent to resolving this issue.
Hi polycounters!!!! This is my first post here. I am posting images I made in recent past. I would like to know your comments and suggestions. Thanks.:)
Hey Guys, I'm new to polycount, Wanted to join the fun and post something I started on. I'll be posting screencaps as I progress... Any feedback is most definitely welcomed!
Hello Everyone! Thanks for taking the time to read my post. I am currently having extreme difficulties delivering assets without scale or rotation to Unity, and this problem is costing me days and many years due to worrying! I am bringing a step file from Inventor into Pixyz studio, then an FBX into Autodesk 3ds Max and…
I definitely think skinning it to a null object is a good idea. Usually everything would be contained in a hierarchy, even for simple rigs like this. So there would be a root bone or main body bone for the lower part of the case, something that you could skin too that will move with the lower case and not the lid. If that…
Whoo, totally understand the questions, these might be a mouthful. \\ Weighing your time put in vs. effect. If you want an absolutely accurate and unique AO bake for each of the mesh elements in your low poly, you're going to have to provide a unique UV space for even the items that COULD be clones since each low poly…