"Chicom" type 56 SKS: Instantly recognized this weapon (didn't have to image search here) because I owned one during a stint in the forces waaay back in the day ...most of us had their favorite playtime weekender locked in the armory for 'yippy' shoots down at the brigade range so fairly knowledgeable handling it. At a…
This was my first project for my Game Art 1 Class! I was originally inspired by the movie Bolt and the scene where they make cardboard box homes in a junkyard or an alley. The main point of the assignment was to create 5 props to create a scene and I chose a trash can, a cardboard box, a cushion, a container bowl, and a…
I think I'm done with blocking, there are some parts I want to improve design-wise, I'll deal with them in the detailing stage so there won't be any major changes. I made several versions of national hats, but I'll probably stick with the original look without the headdress, anyway it was fun to experiment. Now I am…
People say,
everything crumbles to dust eventually. They say, it will become one with the
sands, as if this was the inevitable end. Yet they do not understand. Sand is not
the end. It is the beginning. As he
strides through the ruins of his city, the wind howls around him. It obeys his
commands. It follows his lead. It…
[WIP ] #2 Sculpting Details in ZBrush, Retopology and Baking Hi again, I'm back with some updates. I had my family over so I couldn't post anything earlier but I'm back at it again! Here's where I stand with the project. Before I fully committed to sculpting everything I went back to Maya and refined the model to have it…
Ah, cool to see the references :+1: The wall-tiles in this station are indeed larger than I had thought. Could extract somewhat accurate measurements by comparing against standardized building blocks like doors (perhaps you already did): I think if the tiling on the floor was a bit more visible, it would help break up…
Well threadtitle almost says everything, are there any shortcuts when the task is to create convex collisionmeshes? I hate hate hate doing it by hand, aren#t there any semi automatic approaches?
Update: Thank you @ThisisVictoriaZ, @Joopsonand and @sacboi for the input :) In the first render the room is empty and lacks detail as it was pointed out, I had focused on the details of the main subject (the dining table and what's on top of it) and I hadn't payed attention to the rest of the room. So i added a few things…