You can also use the Skin Wrap modifier, to transfer the weight from one mesh to another. I use it extensively whenever I need to mess around in already skinned meshes
Just a quick question. Wouldn't the adjustable knob for the stock extension be vertical? Horizontally it looks pleasing to the eye, but doesn't seem to make sense. This example shows the horizontal dial adjusting the top panel.
Swizzle: For that you might actually be better off using the Healing Tool for its intended purpose! That way it'll retain the surface texture to some extent, which is what's so nice about it.
somewhere down to the right is something called "zoom extents". if you want a single object in your scene focused you'd have to hide the rest till you zoomed only onto the box.
Eld: you can use the Opera ram-extension for that too, if the game/app supports it. Quake 2 does, I think. And R4 R4 R4! it autopatches, and has worked great for me.
Does anyone know if there is a way to replicate insert edge loop like in Maya in 3dsmax? Creating edge rings everytime before using the connect is repetitive especially for very complex and extensive modelling. Are there any plugins to make this tasks faster?
no worries, i'm working with layers so it's easy to modify since i will bake out the different layers from polypaint. Going to work extensively in PS getting it right since now it's obviously not perfect.
The shoulders and extension from her chest is fantastic, you gave some thoughts to fit her boots! Be careful for her hairline, as it looks incredible low, leaving very little room to her forehead.
I've had that superfish shit before, it's blatant adware, took me forever to find out it was being installed from a chrome extension. Not good publicity for Lenovo, to say the least. "Temporarily" removed, lmao.
This one's free and you can donate if you wish, its library isn't as extensive as the other sites but it has some basics you can learn. http://flippednormals.com/ Its mainly 3d stuff.