Hi guys i created this add-on inspired in Vaughans polystein kit...if you use modo you definelty should check it out.... I made my version for blender mainly...and I'm working in adding maya and 3ds max , there will be a free version and it will be available soon... it also includes access to an online database of…
It's pretty easy to bake in Max, if that's what you have or prefer. * Select the model with two UV channels on it (like my glTF example). * In the Material Editor, add a Bitmap node, and load your equirect map. * Set the map channel in the Bitmap node to the equirect UV layout (channel 2 in my example). * Add a Physical…
I am retarded xD wrote max undo after wrong ")" Here is the script: ( undo on ( if selection.count != 0 do ( macros.run "Modifier Stack" "Convert_to_Poly" objects.ishidden = off actionMan.executeAction 0 "283" -- Tools: Unfreeze All for obj in selection do ( local layer = layerManager.getLayer 0 for obj in selection do…
Jumped back into sculpting this guy! Have to remember I don't need to do too many details, as he is going to be pretty low poly in the end, to go with the Hamster Ramen cafe I made ages ago... Kitter is a very easygoing man. He loves running the coffee shop and always has interesting things on the menu, made from the…
The scene was looking pretty bare, so I added some quick blockout trees from speedtree aswell as starting to work on the initial mood for the scene. I also created a quick base ground material. I want to create a chilling, uncomfortable atmosphere. I followed a tutorial for local volumetric fog using particle systems :…
I took along a printed portfolio to the games expo recently in London. Having it on me made it easy to show the different studios my work and as a result I got an interview. While I didn't manage to get the job, if I didn't have that printed folio on me I would never have had the opportunity. I'd say just pop along to a…
Hi Eric. Thanks for the comments. I know it's not too exciting but I chose it for a couple of reasons. It quite simple to start with and I have good access to visit it and use it as a real world reference. Secondly it fits in with a personal project I have come up with to model my local area into a game environment. I will…
Hard to say. Even though the VR hype has given me a few work opportunities lately, I'm not sure if it'll really take off just yet. There're still some fundamental challenges (physical discomfort wearing VR glasses for longer amounts of time; socially awkward I guess; no good ideas for immersive control schemes yet).. but…
I hated gfwl because the saves were locked locally to your account on that PC. If I rebuilt the system or wanted to move to another computer, I would have to use a convoluted way to go into hidden directories to get th saves and move them, rename them, and then move to another hidden folder. Its one of the reasons I have…
i see, well I would still stay away from a "render farm solution provider" if you can. especially if you already have your software pipeline straight which you seem to have. I would get the specs on some of the servers your looking at boxx etc, and see if you can find someone local to build the blades/rack you want.…