I also loved this competition. It was a fun idea but was also nice because it gave me the motivation to actually get something done. The only thing that kind of threw me off though was that the contest was suppose to be the best "re-imagination" of a fighter or stage, but during the voting, the admins just said, "vote for…
if you wanted to do a discussion on the side outside of the studio then it could be fun. but again your audience is very young so its going to be tough to have a 'conversation'. usually what you would do with theoretical content is to hand out a reading from a book the week before. then after everyone read it you could…
BALANCE If you only work on your 3D, you'll hate it, you'll suck the passion out of it and it'll show in your folio. Playing games let's you see what other studios / artists are up to and can inspire you, an important part of becoming a good artist is soaking up art through TV / Film / Games (In my case) and letting that…
They are very different indeed ;) Think of the designer as the guy who makes the "fun" and the level function, whereas the artist comes in behind him and makes it look pretty, and optimize the volume of art content that goes into the space. If you can imagine, in the early stages of production, the designer doesn't really…
weekends for me are all about going out, having fun and hanging with friends. pretty much anything 100% opposite I can get from work. gives the brain a rest and stops me from getting too burned out. I like to spend some time reading these days to work on expanding my mind and focus on some personal development shite.…
There are deadlines (target deadlines) to be met and you’re expected to be professional. It’s not fun when those two things are pushed to the breaking point. The bottom line is that it is a job. A lot of worker’s (and families) livelihood is reliant on producing a cost efficient quality product that will be profitable.…
I was going to post what Hardset posted in response to Tulkamire. Additional info: http://creators.xna.com/en-US/XboxLIVECommunityGames I'm not saying straight out avoid publishers. If you have luck getting one with a good deal, that doesn't want you to transform your game with one of their existing licenses...all the best…
Assault was the only reason I played any of the UT series. I got hooked on Assault and CTF with the first UT, and that's what made me come back to UT2k3 and 2k4. Deathmatch was always pretty boring, it was too easy to kill people and the movement felt stiff rather than fluid (which is why I always preferred Q3 over UT). I…
It's bloody cold here - wish I was there Thanks for the birthday wishes guys! BoBo: I've kind of dropped off the art wagon lately. I never got my head around the 'state-of-the-art' processes, so I'm a bit stuck in the old school style of things. The past couple of years has been a series of very long working weeks, house…
Okay, you're getting it, when nobody else is. When making an indie game which you wish to sell you have several directions you can go. A) take a long time to make it, not really introducing any new ideas or gameplay mechanics, and make it high quality (Machinarium(took 3 years)) B) take a normal amount of time to make it,…