Decided to start a work in progress thread. Be warned, first page is gonna be .gif heavy. Working on an indie game. It's 3rd person exploration / hunting game that takes place inside a sphere world. So you are able to look up and see the other side of the world and run around the entire thing. It's currently playable on…
oh i'm sorry poop i know nothing about speed tree, its not like i worked on the same game that you did that used it but i was on the ENVIROMENT team, speed tree is as much a tool for making art as poser is, i can open up my quake folder and do some hue shifts on the textures, but i would be hard pressed to call that making…
That is a good one rollin didn't think of that. The issue i see with this and what might've been said already is that the normals would still be wrong wouldn't it? (by angles) essentially changing the triangle face direction or am i not correct in my thinking so even IF you managed this achievement you would still need the…
Surely the fact that you had to even say you don't want a 'self-taught vs uni' debate indicates the 'self taught' route is a very real contender for a uni course. Why exactly do you want to go to university to study game art? Just take a look at 99% of studio websites and you'll see that most specifically state their…
The visuals are pretty amazing. The lighting and materials is something I'm very fond of personally. Overall, I'm really glad that we are finally starting to see games that push the visual boundaries. The first wave of next gen titles wasn't as groundbreaking visually as I had hoped, although that's understandable given…
At times I wish the architecture industry would pull their heads out of their asses and figure this out as well. At the firm I work at, our interns work 70-80 hour weeks. In fact the newest intern's first week at work was a 95 hour week. When I ask the interns if they feel like they are being used and abused, they just…
actually its the other way around. max has a linear modifier stack which re-evaluates when you change state. ie it is a DAG (Directed Acyclic Graph). the reason why things work out when you move modifies is that it re-evaluates the whole stack from the root upwards in a linear fashion. the problem with this is that is…
Thanks for feedback! On the polycount I'm 100% with you, It's too high. I tried something different since I usually end up with assets not fitting it's purpose. I'm quite new when it comes to game art creation, and I'd appreciate if you/someone could estimate the budget for these types of assets, in these types of…
beartraps, I just sold all my shit back in Australia (house included) to move to the United States to find work. Don't get me wrong, it's been fun and I'm glad I'm here. But it has in no way helped me find work. Sure, I haven't applied for a single job yet as I'm working on my folio, but I could have done all of this back…
You could have sold it on ebay. That Holy Potato made a couple of bucks if I recall correctly. As someone who's been fighting insomnia (guess caffeine and nicotine doesn't help me all that much :p ) for the longer part of my short life I've seen my share of wierd things. While completely sleepless nights don't happen to me…