Part 1, Taking a look at MAXScript. Most of these are super useful to environment artists but I'm sure character guys can use some of these too This is the first part of a series of posts where we will be taking a look at MAXScript. To kick things off we will look at what MAXScript does and what better way to appreciate…
Hi Polycount! We're hiring a Lead Terrain Environment Designer at the military sim company I work at near the beach in Florida. Please click the link here to apply (and please don't message me with your application - it will do you no good as I am not HR):…
Yes, leaks can significantly impact the sales of a game, early leaked screenshots of half finished art can turn a huge chunk of gamers off that dont actually know how games look in early development, and lose interest because "graphix sux/looks bad man". most consumers are not concerned with a studios credibility, they…
I like your work a lot, although, some of it could be removed for sure to shine what you can do well. The ray gun is awesome and something I would highly recommend taking to game res :thumbup: I find almost everything about your portfolio comes back to this following question, what do you want to be? Which right now isn't…
This is going to be an amazing entry, cant wait to see it finished. In the meantime i will do my best to give you an honest personal comment & critique. At the moment i like the colors you have chosen but i think that there are far too many cool colors in the scene. You are lacking a warm contrast. I think the throne room…
Ben Apura: Thanks for the tips. I realised pretty early on that to do a decent job of it I needed to have been able to prepare much earlier, rather than pretty much having to make up the stuff on the spot. What I've tried to do was just to work ahead so that the others always had my work as a reference in addition to the…
I think the biggest area that needs work is lighting and composition, you've got some solid shots in here but there is a general bad placement of camera angles and lighting. Pictures 1,4,9, and 12 have better compositional arrangements with probably 1 and 4 being the most pleasing IMO. Strong lines leading towards the…
Thanks guys for the feedback once again. Your support has been pushing me a lot lately. @lhazard: I think that the environment COULD have been wider as well now, even though my intention was to make it look very cramped. xD I have to admit that it is pretty difficult to navigate in it as a player character... not the best…
Firstly thank you for taking the time to critique my work I have no reservations about reworking if it helps to bring the model up to a professional standard. [ QUOTE ] The whole mesh is very angular, there aren't many smooth curves, all the limbs and features are incredibly linear, which makes it look much lower-poly than…
UI Artist REALTIME WORLDS Creators of the No. 1 hit game Crackdown and the eagerly awaited APB are looking for a talented UI Artist to work on our ground-breaking new unannounced project. This role represents a great opportunity for an extremely talented 2-D artist who is highly skilled in both graphic and user interface…