Post the normal map. Do you see the seams there? This looks like an issue I get sometimes if I forget to smooth edges on a model before baking. I don't think inverting the normal map will fix this -- this isn't like the entire thing is shading the wrong way, it's just some bad edges. In Maya, try unlocking the normals and…
okay, it looks like you've got a circular base, connected two opposing verts and then bevelled the vert at the end making that triangle. what you could do is add another edge in that triangle and connect it to the circle edge. it may result in unwanted angles since you're adding another edge loop. with the second problem…
looking at your image I'd guess you attached something like a circle or sphere shaped form to it. I'd dare say you have much to many shells attached to one another without having to look at your model. You do know that every edge above 90° should generally be detached to another shell? Apart from that, rewelding edges is…
Hey Jordan, first off those holes on the phone are going to cause problems if you don't model each hole, if you want to just have them be in the normal map then you'll need to fill in the holes and just make them indention's. The HP is looking great though, and as Razgriz said a seam is needed along the hardened edges of…
Hand painted stuff looks awesome! You have a great eye for colour. But like the Almighty Thunder said, there are some things about the gravestone that are off. The crosses on the top don't really look that great to me...Seams like they should either be engraved on the front or be actual geo sticking out of the top. The…
Thanks for the feedback man! A lot of those edges are due to just wanting a nice silhouette. From that angle, the grip looks linear - but has a slight bend there (but more importantly, edges are there to support the skewing from the knurling floaters). I agree with the trigger though, that's always facing away, could be…
I think you could stand to touch up/hide the transitional edges a bit. The trunk and that short root on the right just sorta hit the ground and end in a very clean edge. I don't really know what you wanna do about that, but it's really jarring. Quickest and easiest might just be hiding the edges behind some small rocks, or…
I did some zbrush doodles once and also found the edges extremely hard to control, however the next day I saw some images of other artists doing it purely in Zbrush and their result outshined my max modelling because everything seemed to be more connected. Your texturing workflow seems interresting, and I guess with some…
The reason why you wouldn't use this as a low poly piece isn't because there are too many polygons; the poly count is fine really. The problem is that it doesn't show you know how to model. A good number of your edge loops aren't contributing to the silhouette so this needs to be optimized. While you obviously know how to…
Your modeling is great, very clean edge flow as well :) You can do a lot more with the texturing still. At the moment the metal pattern looks very even all over. As Brian suggested add some gradients. Have a look at how metal gets worn down in real-life. If you have Substance painter you could play around with smart…