Hi, My name is Przemysław Hałaczkiewicz. I'm game artist with some experience. I can make low, highpoly models (hard surface and sculpts) and realistic or cartoony/handpainted textures. PORTFOLIO: http://halaczkiewicz.eu/ CONTACT: e-mail: przemekprzemek221@wp.pl skype: jedairusz
We're looking for talented artists for on site work in our downtown Seattle studio. Must show creativity and ability to adapt to different styles, realistic and stylized. Check out our somewhat outdated website for an idea of what we do www.valent.us jobs@valent.us Cheers,
So I installed two different shaders in max. Xoliul and PBR Material. But when I wanted to see the realistic look in the viewport, its gone. like gone. Even the shaded look. Here's a SS What do you guys think ?! Cheers and have a great and wonderful new year !!
The project I am working on needs someone capable of creating modern day office buildings for a large city environment. The art style is realistic [Think Watch Dogs] and if possible make the office buildings modular. Prices are negotiable PM me for more info.
We're still watching you o.o This has come on so much dude, really great job! Revisiting the shoulder guard and strap to be more realistically textured like the rest would really bring everything together
Im aiming to make this a cinematic model like whats made by Blur studios for their cinematics, so im trying to capture the feel that she is a creature and it has the feel of the concept but realistic, or possibly along the lines of final fantasy
It's all definitely possible if you or someone on your team knows unrealscript. The hardest part I think is actually going to be figuring out a realistic input system for shooting basketballs, assuming you're using a mouse and keyboard.
I recommend you find an orthographic image of a male human, set up reference planes, and conform your silhouette to that reference. Right now, proportions aren't reading realistic. Do you have ZBrush or an equivalent?
Yeeeep, I'm going to try to fit it to the chiv style. Make it less cartoony, and more realistic. (good luck righ? xD ) And yea zetheros I have a portfolio, its in the contact section on my polycount profile.
I think a strong realistic male and female character would be good to add. I like your characters, but, they need more detail. At the moment they feel very plastic and not really believably alive yet. It's a good start.