Well, this tool is not really for you then if you feel Zbrush is adequate. Personally, as much as I hate the append polygon tool, I'd even rather use that than Zbrush. Both are beyond frustrating and unproductive for me.
thanks stopete.now,i have fix the problem but when i tried to push the polygons little bit inside it produced a horrible range of pinch.i dont understand what causing me the problem. help please
Looks astonishing. Waiting for the video to load so havent seen it yet but im sure itll be awesome. Agree with Husch though. Your polygonal distribution isnt very effective. Those cylinders are freaking heavy!!
Doing a unique high-polygon of every building is going to get prohibitively time consuming and resource intensive. Try looking into creating a shader that lets you use vertex color to blend damaged and undamaged areas.
Why don't you just paint it in appropriate colors? There's no way way black-dark red palette can work with violet-white-gold Invoker. Also, this cape will be quite difficult to fit in polygonal budget.
Added 3D Asset - Crate Low Poly Game Ready This is a 3D model of a lowpoly(polygons-2509, vertices-2502) Crate, ready to be used in any PC, Console or Mobile Game. https://gum.co/AsCMQ
Made a Low Polygon self portrait and animated it, thought I might put it somwhere on my portfolio-site (whenever I get to making one) - though still got some tweaking to do with the animations.
Additionally, if you use the Gizmo deformer to Dynamesh ("Remesh by Dynamesh") then the scale shouldn't matter as much. Zbrush should account for it, and will let you dial in the number of polygons to aim for instead of a standard Dynamesh resolution value.
Thanks kurt_hectic, we don't use 3d max, but I tried to search for something similar for other maya or cinema4d and I found Polygon Cruncher that is good enough for what I need, thank you!
You could easily cut the triangle count in half, maybe more, and get the same result in your render. A lot of the hard surface stuff has a massive waste of polygons that is not doing anything to help silhouette.