Spent the day getting everything into UDK, lines up fairly well. Apologies for the awful lighting errors, nothing's been unwrapped or mapped yet. Just wanted to make sure everything works in engine :)
Rayfire seems good. One thing though with any kind of destruction, for eg. rayfire it creates normal errors on curved geo! Even using a vertex normal stitcher script doesn't seem to help.
@OranButtons thanks, I've already rotated all the screws, just wanted to do it at the end of the modeling part to avoid errors with the HP. Right now i'm back on the mesh to solve some baking artifacts
you can ignore that error also, the .3ds format is the worst format ever. Use .obj instead. Don't forget to select all verts and remove doubles after importing an .obj file though.
More Hi poly progress. This project has shown me I need to get some computer upgrades. Attempting to put a skylight in this crashes with not enough memory error so Omni light it is. Sadfrog.
Renderhjs: Just encountered a tiny bug in TexTools. When cycling through the checker materials, I get an error. It seems like it was looking for the textures in side \scripts and not scripts\textools where they are actually located.
Epic released about 50% of the book that 3dbuzz was doing on unrealscript. Too pumped on morphine (helll I already had 7 spelling errors) to find the link but a check on UDN should lead you there.
babelfish is giving me an error at the moment so here is the first chunk translated through google. http://translate.google.com/translate?u=...Flanguage_tools you might need to copy the link and paste it into the address bar.
I might be able to help you, Eric. Can you post the errors and/or the shader that you're using? If you don't feel like posting it publicly you can PM me or email me.
I get an error when trying to view your site. Something about a missing plug-in, and I'm using foxfire. Is it some kind of flash site? Possibly make a html alternative since it's a portfolio?