Hi everyone. So I'm having a small problem with using Material Functions with Deferred Decals. Here is my material function for a white plastic. Here is the setup that does not work. When I apply this to my decal nothing appears. It's odd because it looks good in the previewer. Here is the setup that does work. When I…
Thanks for the feedback @kanga I've tried to apply what you advised me. I needed to change a bit the skull since it was a male skull and there are some differences with a female one. And I'm not sure if what I did improve the anatomy or if it made it worse :'( I will study a bit more the face's anatomy and how to apply it…
Thanks for reply guys. I ended up separating my mesh and gate into two parts. I know about this "bend after applying textures" techiique, but I dont think I can use it here. I am applying textures to alredy created object. Altough, I managed to get the shape bended, might post a picture later, but it was looking quite bad.…
Apply trims to the parts of your mesh that need it, apply tiling to the parts that need it. Multiple materials per object. I say it would depend on the ornaments. If you look in the artstation example I posted, the person creates some unique metal meshes out of trim and then uses them as modular pieces to create things…
I tried Marine's and nfr..nfrr...that guy's suggestions. They both show a lighting seam, even with only a neutral material (no normal map) applied. To be explicit, the silo on the left has the uv seams rotated 90 degrees, so that the seams are vertical, not horizontal. The silo on the right has the lightmap uv's at the…
This. It's perfectly normal to have normal map look crappy when it's displayed as a diffuse texture, so don't worry if it looks like there is a seam when you apply it as a diffuse map :) When the edges of your mesh are rotated in UV space, there will always different colours at those edges. This is because they are at…
Shipped title or equivalent experience for junior positions. Game development is not like other industries where you simply apply for a job and learn the stuff while you go. You need a lot of experience before you can even think about applying for a job. Use your free time after your day job to get the basic knowledge and…
ah, no I didnt view the second part, But now that i have I can see Ive missed out on some great techniques. lol I did apply the noise, but I guess I need more practice with the brush? Thanks man for the feed back Ill definitely get back on that to apply what you've said (hopefully I didn't decimate the mesh and save it…
Alright, I started a new scene with the Afternoon Lighting. Placed 4 bsp cubes next to each other. Applied Material 1: The result looks like this: Then I proceed to rotate 1 BSP face, make the 2nd material and apply it to the rotated face: Now at this point it actually looks fine, but as soon as I bake the light…
It was a one week homework assignment. He made 3 more textures (the assignment was to create 4 of them). Everything is hand painted... As for I require each student to hand in the Photoshop file so that I can pick it apart and check their work. Again, no normal maps, no specular and no high poly. This was UV and applied to…