[ QUOTE ] yeah. to me it looks as tho you may have given lots more space for the head as opposed to the body. [/ QUOTE ] Ditto. The body's texel area looks to be about 1/2 of what you gave the head. Can you show us the UV map for this? Or is it different textures? Did you use 1 512x512 for the head, and 1 512x512 for the…
Yea, but apparently they're planning a bit of housekeeping before moving the Blackbox guys up to EAC. Seems that I'm not the only one to hear of this rumour. :( http://kotaku.com/5135238/rumor-announced-ea-layoffs-coming-to-blackbox
@Davison3d - Thanks! @Skamberin Thanks dude. It was in the intro trailer and gets blown up just outside swordbase. The used to drop that one but switched to the classic on instead there. @XenoKratios Not going to be working on the next game. I was contract at Bungie and have since gotten a job working on an unannounced…
Just for referance, heres a pic. Its hard to see, but the normal map still adds a lil shade after max deside to trash it. Tried resizing the images to 512, to no effect. Must be a limitation as you said. None the less, I'll have a look at xoliul's shader. Looks real nice. merry X
Theres some really great forms in these pieces and the modelling itself is really clean and sharp, in particular the floor works out well. The most recent wall seems a bit like you got lost in the forms compared to the control you showed with the floor. I think the problem is that you had 3 or 4 really strong forms in the…
[ QUOTE ] I've had alright results with maya's built in projection paint. Its not stellar, but it certainly works for fixing seams and other not terribly complicated paint operations. It slows down a bit when the texture is over 512 though. [/ QUOTE ] Ya know, it's weird. This hit me lately too. I was actually going to…
i HAND PAINTED a gray pattern for a up and down beach little dunes , then in Crysis I placed my shaded plain noised sand texture , with this bump normal over in the bump position , plus I added a noise normal for grain sand in the decal position and tiled at 5 ..... here is the result , how looks? Can it be improved?…
Thanks for the kind words dudes! Quite a few of the Realtime guys are sorted out now, the industry has been really attentive to try and absorb the job losses. From what I hear a lot went to Jagex & Blitz. Not 100% sure what project I will be on but it looks like CCP is going in some awesome directions cant wait to be part…