All sorted, I apologies, I did not see any permissions on the video, won't do it again. Thanks for the new video its really useful. If a moderator views this post can you delete this thread and add this video, thank you. [ame] https://www.youtube.com/watch?v=tlE24EQvexA[/ame]
I have the same problem, when I try right clicking for the quad menu the part which is occupied by the the quad menu is frozen and the part is isolated on the screen I tried , updating the graphics driver (GTX 210), D3d to nitirious everything that I got when I did some researching.
Very glad I get to contribute to this thread :D I had her head made some months ago, now I changed it and added a body, dynamesh ftw. Next I'm going to add clothes, so I wanted to show her titties off before I did that.
Good update. As I was looking at your early images, I thought to suggest adding sharpness, curves and wear on the shell. Glad you did that. Just my two cents but I think maybe you should add stronger greens into your skins. Just my suggestion! Keep it up!
I usually go with ranger-type characters in RPGs. The last one I made was a half orc ranger named Svelte Manswell for a friend's DnD campaign. I usually go with silly names, but the name is rarely the same twice. Another one I did recently was called Melvin Meatmuscle.
Really nice! for a beginner is really well done :) ! My only note would be to add more weight to the last dot. Like when the whole structure start moving it will take a little more time that last dot to move because of the weight. Just like a note =) you did an amazing job
@Swordslayer why did you add a Smooth modifier to the stack first? It over-rides all the smoothing groups I have set up. Maybe just have a check box to turn it On/Off, and maybe an auto smooth angle you can put in instead of always having to stick with 30.
Hey dude this is looking great!! My only advice right now would be to add some variation in values and maybe the lighting. I did a quick 5 min photoshop "paintover". It's not great, but maybe it will give you some ideas. Also, take a look at http://www.artstation.com/artwork/zer0-gravity
Did you follow these guidelines for naming? https://support.allegorithmic.com/documentation/display/SPDOC/Channel+specific+filter You should add a "user0" usage to your input (you can type it in the dropdown). Also, to be able to paint on an input, you need to import it as an effect, not as a material, which do not support…
Changed the color of the textures. Re-did the meshes for the stairs, but still re-used the rock and ground textures for them. Added placeholders for the fire and some lights that I'll re-adjust in Sketchfab. I might add in a table (broken one most likely), ladder (short one), and some chairs in the scene.