Hello Polycount, quite a long time but we are back again with what we hope is a decent progress on the game. * splat meshes We now have an entirely new system to paint ground foliage and rubble. So far we could either place objects individually in our scene or as a cluster. Clusters are a group of identical objects using…
1.4 - Decal Domination The Export Release There are 13 new feature videos you can check out (scroll down). Complete Decal Export Pipeline DECALmachine 1.4 is a huge release and the center piece of this update is the export capability.
This turns DM from a mere Blender addon, into a complete pipeline for mesh based decals:…
Hey guys, how ya doin’? It’s been more than a week that I haven't posted here. But the progress on the environment has been good since my last post and I think it is time to say what I’m doing. This past week I focused more on texturing and creating a “texture palette”, so when modeling everything it would be easier to fit…
Hi again - It's been an incredibly long time since I've posted here, or even worked on anything. I had an operation about 2 months ago, been in recovery since, and I was unable to sit at all. I've only recently begun sitting again, albeit at short intervals as the wound is not yet fully healed. Anyway - a tiny update since…
it depends on the size of your scene if you take that approach. if it's a relatively small area and the tri count is low enough then that would be fine, but otherwise you'll be rendering a lot of stuff that isnt in view since it'l all be one piece. I'd recommend everything up to the part of combining the meshes. If you…
@Gnoop, Yes i plan to support for texture work on 2:1/1:2 format, the limit would be 4096*8192. Maybe not for the 1.0 but just the next update some other feature that could help like enable the tilling on two borders only i will check if there is some way to make contiguous texture too. Are you using nanotile plugin with…
Well what I mainly don't like is that it's impossible to tell that a mesh has hidden parts, especially because it also tends to affect the bounding box corners Max displays on selection. You can even go so far to have a mesh that becomes completely invisible and thus unselectable, even though technically visible on an…
I wanted to point out that the weirdos and overbearing fans have always existed, what is different now is simply the ability to be noticed. If you're about mid-twenties to thirties then you more than likely grew up in the 90s and early 00s consuming what would still be considered 'modern' media. If that media is still…
Lets just looks at some facts here: 1. Current game engines in order to stay competitive are becoming compatible with damn near all devices. Unreal and unity are both running in flash. It may take years to reach the graphical fidelity we have today, but its becoming easier and easier to port your game to almost anything…
I would say that alot of the venom has mainly come from his attitude, though I'll say this in response. Your not the first person I've heard say that, personally you don't "NEED" to be a drawsmith to get a job as a 3D Artist as you've proven and many others over the years have proven. Having excellent 3D skills is more…