Thank you LoteKk! I think I finally managed to get this thing error proof so I am posting the full script. Name: Bigley_Smart_Material What it does: -- When run it creates 3 materials in the Material Editor that I use on a regular basis * Nothing Pressed - Reads material from current selection and selects all other…
I know, I'm keeping them separate for now to make the modeling much easier (easier to isolate parts this way). All the vertices still line up perfectly, so when it's time to combine meshes, it'll be super easy. This is technically my second, but the first was a 240 poly character for iphone that was beyond crappy, so I…
Thanks for the comments! Ah this is due to me accidentally animating in 24fps since I'm used to animating for film, and not having enough keys to make the flapping go any faster. The wings flap on every fourth frame, if I did it any closer it ended up looking seizure enducing. This is definitely a lesson I've got to…
Actually the jug ward limit is 2400 (I think), all you have to do is just get a sphere and subdivide it until 4000 and just import it to see the limit. The wards linked to you are observer wards.
Crowbar Old: http://i.imgur.com/ENhCpcr.png New (244 Tris / 2048 Albedo + Rough + Metallic + AO): Does anyone know how to do non-square texture sizes in Substance Painter? The texture is stretched at the moment as its 2048x2048 however it needs to be 2048x512. Any ideas?!
how would one calculate the angles of the servos without ik/fk anyway? (assuming you only input the position of the wrist of the robotic arm to the function moving the arm) id find it interesting if you could do your mocab device with only the use of acelerometers and gyros attached to teh limbs, with some sort of…
Bump! my Degree Course is ended, and finally I am looking for Job again, willing to relocate . but of course I am still open for any freelance inquiries, :) 80.lvl has published the first article about the making of this project check it out here http://80.lv/articles/arif-pribadi-on-building-massive-worlds-with-ue4/ there…
Joeriv: haha I might be one of the few 3d artists who actually enjoys UVs (at least the final fitting to 0-1 part). It's def a giant puzzle! Teh Splatt, Powermaennchen: Thx! Battlecow: Too kind! I actually liked my original version of the cockpit framing more but there was one big problem: It wasn't functional. Oops!…
i did that already on my geforce 6800 it worked, but i spilled orange juice on it and then it didnt work anymore if you still have guarantee you should use that, its much saver (dit that on my 9800gt, got me a gts 240)