I agree with the poster who mentioned tools. This is where the most potential for improvement is till untapped. While assets, levels and so on have become more and more sophisticated over the years we still work with tools that often are as archaic as they were 10 years ago. It's 2012 (in a bit) and i still have to spent a…
I recently toyed with diffuse tinting on my Jet Bike: http://georgesokol.blogspot.com/2012/03/jet-bike.html I used an RGB texture, and used the values for different parts of the paint. I just made a couple different textures for different paint jobs, so I could pick the paint style, then change each color. I don't really…
yes, going indie is a big risk - just replace "go indie" with "start your own business" and it will put things into perspective. From the 2012 Game Dev salary survey: "Despite the fact that indie devs are receiving more attention than ever before, the average indie still isn't very well-compensated; individual indie…
It lives! yep still doing this character. Finally decided to stop after changing the trousers after some good feedback. I really like topogun. its so quick and you can get a really accurate low poly model created quickly. so very impressed with it. heres some screen grabs with the maya shader with a AO and normal bake out…
Sorry, should have mentioned that this is for a low poly comp on game-artisans. 650 polys, 512 maps, and no posted restrictions on materials or shader usage. So I just decided to give my model a nice raytraced refraction shader on the glass, since I'm not sure I could have achieved a satisfactory effect without it. I'm…
whatever you get I highly recommend a [ame=http://www.amazon.com/Garmin-010-10908-00-Portable-Friction-Mount/dp/B002OL2MU4/ref=sr_1_2?ie=UTF8&s=electronics&qid=1271426721&sr=1-2]Portable Friction Mount[/ame] instead of suctioning the gps to your window, it's kind of a sandbag with a grippy bottom that you mount the unit…
Man Thanks For all the comments!! Yeah He would look cool in D3 and yes, He is ripe for a normal map. Well I skinned him. I got the uv's laid out. Im using 4 512's and a 256 for the glowing stuff.I couldve gone less but I didnt want to. It was cool to put the self illumination on cause it was like I turned on the suit and…
http://en.wikipedia.org/wiki/Subsurface_scattering As its name suggests, Sub Surface Scattering is a complex algorithm that attempts to bounce light around beneath a surface in the same way that it does in reality. Beyond that I'm not sure I follow what you mean by 'how' they work. Sounds to me like you're wanting to get…
i made that green/blue checker. there is no real need for higher res. just tile it. its 512 now, if you want to check 1024 you tile it 2x in each direction. 2048 is 4x in each direction, 4096 is 8x in each direction. "Make it pink on green background for ideal contrast" my checker comes from times when unwrapping took as…
Hey Eric Thanks for the message, that's really helpful! :) I've got one follow up question, when planning out what textures need to be included on trim sheets and what need to be on separate sets to be completely tillable I.E floor tiles should i export the floor tile textures at 512 with the aim of saving budget as the…