Eurgh, just did a total rebake of the weaver set components. Time to start rehashing diffuse variations based on Weaver's color pallet. Time to get cracking!
The ground droid looks unfinished, i think you should remove it or finish it. The train would look better if you combined the ao and diffuse into one image.
looking good one thing WRONG ;-) extremely little atmospheric diffusion of light in space....make that window light (sun) as sharpe as your maps will let you...
Oh, yeah! diffuse maps commin in fast! critiques and comments are always welcome. I know of some errors, but this isnt a portfolio peice and even then tear away!
Love it! One thing, make the metal showing much darker in the diffuse and brighter in the spec, and tone down the the brightness of the painted areas while upping its contrast.
Yeah ... this is not "old-school". These are the foundations every solid artist in our industry should know. Also, a ton of games still rely on hand-painted, stylish diffuse.
i would do a nice early spec pass to differentiate the matrials befor getting stuck into the diffuse... and make the dirt less consistant... as said looking tasty
Absolutely awesome work, the cloth and diffuse pass on the Knight dude is soooo good. My only crit... and it's a dumb one... is that the woman with the katana looks a little... ugly.