Yes this is true and thats what I ended up doing for one of my mods I play but as for the Quake III sign there shown in the picture I think I'll leave it default as I don't really care that much about it hehe thanks for the info though )
If the problem is filtering, like Eric mentioned, you can turn it off in the bitmap properties section of the material. It defaults to Pyramidal (or something like that), so change it to None. Try turning it off in just the opacity map and see if that helps. Haven't tried it myself but it's worth a shot.
Hello all I’m experiencing an issue where my UE5 cloth jitters after falling into the idle position. The jitter seems to increase when I click the screen or hover over the cloth. What is going on? This example is just using the default cloth settings, but I have also been experiencing the same issue across other models…
Quick Treeit reference page for very fast foliage generation. This is a free software that has a lot of defaults that you can download for a good starting point. They have a few other tools such as mapgen and particles that are available to try out as well. https://www.evolved-software.com/treeit/treeit
Are you sure you're seeing pixelization, and not the polygons out of zbrush? By default zbrush exports with hard edges. I can't think of any valid reason you'd have visible pixels at the resolutions you're baking, at a reasonable distance from the model. Can you post a screenshot of this pixelization?
Hi! How do I get the UE4 default mannequin to Maya? I've seen people use the mannequin as a measurement guide in Maya, but I have no idea on how to import it to Maya. Can someone smarter than me help? Google didn't give me results so I figured maybe polycount would.
I've seen some pretty nice landscapes created in WorldMachine and exported as meshes. The normal map is easy to generate, as well the diffuse. But, using the default color nodes in WM doesn't give good results like these: Does anyone have any ideas on how to do this properly? Thanks for any tips and tricks!
I'm having a bit of a problem with Melody. When I try to load a reference model in the 3ds format it crashes. Also is there a zoom extents command? My meshes seem to be bigger than the window. Also what is the default up axis in this program? I've been looking through the documentation and couldn't find any of these…
The default settings the wacom pen gives the user a thicker or thinner stroke based on the pressure used. Is there any way to keep the stroke size constant, and have the pressure you use alter the opacity or darkness of the stroke? (I don't think it's tool dependent since it functions the same way for pencil&brush tool in…
Found an untextured model of Tommy gun on my hard drive. Now it's time to finish it. So I started texturing the wooden parts. For now, only the rifle butt is somehow done. Without fancy material manipulations, having only a single specular map done in Quixel NDO with default settings. Take a look.