Alright, so I noticed something pretty funny today....I had forgotten to set the right scales for the buildings which is why the roofing of the porch didn't cover the sky. I guess it's good to do your progress GIFs, then you can discover some strange changes :'D I also noticed that I''d missed making the thatching…
@butt_sahib: yeah, i see them. ill go back and replace them with 8 sided cylinders. :D @sltrOlsson: thanks. :D ive gotten rid of some of the geomtetry in the handle, im thinking MAAAYBEE i can get rid of the very bottom part of the handle and just let the normals take care of it. but we'll see. @pixelmitherer: thanks. ive…
Here's another practice bust, it was suppose to be a goblin but something about it says troll. In any case, if I keep this up at all expect me to work my way through a good portion of the D&D Monster Manual. The Monster at the top is a Yaun-ti Abom, but it turned out a bit more dinosaur like in the head :/ I'd like to put…
Update: Smacked my lighting and post-process around a little. Still feel very lost with the lighting. I started by turning my D/S light way down/off, then adding some spotlights to the scene (like big fills for large parts of the scene around the towers, and smaller ones beside the towers themselves). I turned the D/S…
@Shine Jamal: Sick animation! A lot of cool motion.. I especially like the subtle camera shake when the weapons hit. I'd like to see that happen when the axe hits the ground as well. And maybe not give the axe itself that much of a shake. I think it might give it some more weight? It just looks a bit like a toy axe when it…
Awe, don't be so hard on yourself. D: If you want the pics to be visible, there is an image button on the reply/post panel that looks like this: When you click it, a prompt will show up asking for the URL of the image. After you paste your image URL, the code should be something like this: [IMG]YOUR IMAGE URL[/IMG] Your…
I finally found a solution...! I sat together with my programmer determined to solve this and we found a way!.. :D If anyone is interested; the way we did it, was by letting the game engine (in our case Unity) automatically split the animations through a script.. So all I have to do is create an Animation Chart, which is…
I was under the assumption that Sub-D modeling is largely for hard surface assets. I have to admit, I'm a bit out of the loop on that stuff. I remember Sub-D mode from maya but is that what people are referring to? Perhaps someone with more experience can elaborate. As for me, on pretty much every character I do, I model a…
Thanks :D i saw and i'm looking forward to the textured one :) sometimes i just find random stuff and i'm like "THAT'S WHAT I WANT TO MAKE" not even looking from where it is :poly136: Anyway i found the next thing i'll be working on and its a vehicle (can't say no more) :poly124: I took little break cause i have a life…
Kitteh: So i guess the whole body needs some sharpening up, i can fix that haha :D Thanks for the comments, I've got a few different versions of the camaro in my pictures folder so I must be mixing them up D: Now that I look at it the angles on the door were crappy :P Thanks a bunch for the nice ref! You always seem to…