I got a thought and it worked. I converted all the code from zhcg_polyTools.py to Python3. now everything works. I'm happy) https://python2to3.com/ UPD: not all function working
I've been researching different ways to bundle scripts, release them to coworkers (not releasing them externally). We're probably going to switch over to 2011 a few weeks after it releases so I'm looking for a painless way to get everyone back up and running. My current process is I write scripts in notepad++ or the…
I'm working on a Kuwahara + outline Post Process effect in 4.27, Is there any way for me to exclude grass/foliage actors with my Post Process effects, coz It doesn't look too good with Kuwahara filter on.
@iam717 "I got a page not found comment when trying to view the link posted, otherwise a Ghost was going to ride these things?" Thank you and yeah there's a few site issues happening lately but admin are on it, I'll also fix that link too. (fixed! or just click here) I might also add for me personally Braw2 has been great…
Here are all the files that valve gives you. They each come in a zip file. Each hero has its own shader values. http://www.dota2.com/workshop/requirements/
Or perhaps quantum entanglement would work from within the warp bubble, so you could scout ahead and get information back "real time" with the appropriate com system.
Or better yet, be able to shoot your bow and arrow while on your horse. That royally pisses me off when I can't do that. Zelda games are like that too.
Really comming along can't wait to see where this one goes. are you going to high poly in the screws and such The texture is whats going to sell this I am very excited!