Hello everyone! :) So I recently decided that I want to focus on Environment Art. I also found out about modular environment creation, but I am confused when it comes to texturing... As far as modular environment creation goes, it seems to be a process to create lego-like models that you can reuse over and over again to…
Hello Polycount, around 5 days ago, I've started to learn to hand paint stylized textures which is a thing I've wanted to learn for a long time now (since I really love the style) but never really got to it. I thought it was time to start so I started watching a lot of tutorials. I've never drawn textures (or anything…
So, as the title reads, I would not like to hire anyone or ask for any assistance, just a general idea for how much it would cost for a skilled 3d modeler to make 2 modular bodies, by modular I mean the bodies all have morph sliders in which you can adjust the sliders to whatever the player would like then the body would…
3dsMax to Substance Painter bridge This tool allows you to quickly send objects to Substance Painter from 3dsMax. Download link Installation Be sure to have administrator privileges in order to be able to add files to 3dsMax sub-directories. 1. Launch 3dsMax using right click->Run as administrator. 2. Use "MAXScript->Run…
I stumbled onto this site from a link posted by LoTekK on facebook which has a bunch of cool tools, textures, articles and all kinds of crazy shenanigans graphics wise. More after the jump. Humus is a site is run by a graphics programmer over at Avalanche Studios in Sweden and was previously employed at AMD/ATI. It's…
Hello Polycounters, Who are we We are 6 people who are currently working on a mod called Chernobyl, for Left4Dead2. We are working on the mod for 3 months now and reached a point where we need more support to bring the campaign to live. At the moment we are 4 level designer, one 3d artist and one sounddesigner. The story…
Have you ever dreamt about playing the old, forgotten S.T.A.L.K.E.R. ? We were amazed by GSC's work when they released the first S.T.A.L.K.E.R. screenshots in 2002. The old design, and atmosphere was stunning and we couldn't believe our eyes. Later in 2005 things has changed. They redesigned almost all old levels. Some of…
hey everyone! first post on polycount! i got a lil problem with mentalray here... to be specific i think i've isolated this problem to the Arch and Design shader only. i discovered reading EricChadwick's tutorial on normal maps that you can have great results when baking a highrez model on a lowrez geometry that contains…
Hello members of the polycount; As the title states that your opinion is required in this thread regarding buying a new laptop (for 3d modelers) So far I've used the build engine of Dell and came up with Following: http://configure.dell.com/dellstore/config.aspx?c=ca&cs=CALCA1&l=en&oc=M6500_R_E Contants: Processor: Intel…
Hi everyone, This my introduction, Applied game developer by trade, modder and indie gamedev by night. Currently I'm working on a fantasy/afterlife themed RTS Oberon's court. My schtick for this project is to do it without any textures what so ever, only shaders and geometry. I've internally debated not doing any real-time…