@Bek Thank you for the names I managed to find some great reference for 5/6 of the armaments for the KA-52. The only one I couldn't find a good angle of the missile carrier was the VIKHR multipurpose guide missiles or the 9k121 VIKHR. As for another 4 day progress I managed to knockout all of the armaments, as-well as both…
Thanks a lot guys! @Sam Leheny I'm not sure I understood exactly what part you mean but I hope I fixed it. @dustinbrown I didn't even know what an ecorche sculpt is, I'll try that. How would I know that I'm good or not though. With a skinned human I cant "naturally" tell if it looks right or not... I guess I'll have to…
Alright!... So you really got the face of the statue more defined now which definitely brings out more details. Some of the cracks at the back are a bit too intense and dense and could use some breakup. Your heading in the right direction, not having the eyes textured is really throwing me off but I think for the most part…
ok guys I was feeling helpful this morning so I spent 10 mins knocking this up. function smoothshape obj =( if classof obj == Editable_poly then ( --copy object in case of disaster backup = copy obj backup.ishidden = true if getcommandpaneltaskmode != #Modify then setCommandPanelTaskMode #Modify subobjectLevel = 2 --…
I think I have to agree with Kodde on this one, butts are fantastic, however there's no possible way those pants could be that baggy everywhere else and yet be that tightly wrapped around her shapely rear. So since the baggy pants seem pretty essential to the character I'd loosen that area. You could spandex up the rest of…
Much better with bigger pictures! It's clear you've been referencing or have a basic knowledge of anatomy in general, but it's lacking and that's really hurting your model. As a werewolf is pretty much just a naked guy with some accessories you wanna get it right. Most of the muscles look as if they were painted on to big…
Here's the latest look of the map with the newer rocks. I made the newer rocks more boxy and a little chiseled to give the cliffs some form. I'm hoping I can wrap up the rock-adding as I don't want to overcomplicate the map with too much rocks and start on the props soon. I thought of having this area as a mine shaft. The…
The polygon count seems rather high for what you have on the suitcase. You might want to put a bit of wear on the straps where they bend around the case, and rough up the brass corner pieces a bit. The holes for the belt and anywhere else the brass rubs against the leather could also use some wear. The brass pieces don't…
Thanks for the comments guys! A couple more quick concepts for tonight for the turret... I've got to decide on these soon... I had a couple people crit the one of the dwarvish dude on the rock, saying that they felt my first turret concept was a better "turret" design... So I took that as a base and did a new idea off of…
Well, I'm probagly not the best person to tell you the exact brush, but I can explain you what you see and you can reverse engineer it. The first thing that came to my mind is that I'd like to see a clay render from these... After leaving that, I would concentrate to what you can see on these images. Bigger and smaller…