Make sure that you're exporting all of the objects in the scene, including the skeleton. If only exporting selected objects the rig may not be included, which could cause the animation data to not import as expected.
so my current project is this; my aim was to create something that was an extension of my illustration style ( http://www.medicinal-waste.co.uk ) merged together with what I do for a living, alongside making my existing style better through this technique. If you look at my samples on my illustration page, they are pretty…
Hey Shawnlooyen! You've got some good things going in these pieces, particularly Oswald's Airship-Appealing lighting and general sense of 'lived-in-ness' for the interior of the ship. I'd love to see more break-outs and explanations of the different sections and items of the interior or at least zoomed in detail sections…
1- This is the lightmap resolution is too low for the pack margin in the unwrap uv settings of the imported mesh. Increase either the lightmap res for those objects, or the pack margin. I think Unity 2020.1 has a setting to make this less painful, but I haven't tried the beta yet. 2- I would probably use 2048. Objects will…
@cromadbomber Thanks for showing me your process with the images. As I was saying to Gazu who replied before you, when I first saw this method, I thought the main purpose was the boolean operation with dynamesh, because there is no need to worry about topology, and you can create really detail objects such as the receiver…
Just a quick update on my progress. I've mainly been working at re-factoring this project to adhere to the Unity Asset Store guidelines. One of the stipulations for custom scripts they have is that the inspectors need to use the SerializedObject and SerializedProperty classes in order to tie in the standard undo/redo…
Hey Tsarkon, welcome back! 4-sided polygons: Edge loops are more important than quads, though quads help you select loops when modeling and when weighting to a skeleton. In the end though, all game meshes are rendered as triangles, so it's best to check the triangle layout before export. Separate objects: Yes, this is…
I find it awkward to extrude the edge using "new" extrude because the pivot goes into "normal" or object mode(?) i guess which is usually what you want in extruding faces but when extruding edges in 99% i want "world" space pivot. Now it is possible to click on that little circle on pivot to change the modes but on edges…
This is kind of how my own understanding evolved. Might be forgetting a few things. The Basics -- prop creation: create small and medium sized props with 1:1 textures. Get a feel for proper modeling and texturing techniques. Develop a solid understanding of normal maps, and how to create them. Might also be good to try…
But again - starting from the most widespread sexual representation issue (women as objects) is, indeed, the best way to make a point against it! It makes the short film even more accurate and striking that way. I am not saying that it couldn't have been made using different genders or sexual orientations ; but, the…