Having some difficulties wrapping my head around authoring and using trim textures. Doing some research on the matter for now. In the meantime, I've polished all of the assets to use weighted normals and broken down the modular pieces. Also, started working on this prop. Fusion 360 for the modeling. This is the high poly,…
I was thinking of using something like this for a stylized papercraft look- very angular but with round corners, I saw this as a great opportunity to try it out. Plus, I think it could just save a bunch of time and frustration when making modular pieces with round corners and baked normals- when you want to make one…
It's been awhile since I had some spare time to work on this so I thought I would throw up a small update. I was working on some modular pieces for a temple/castle ruins kind of scene for the android game. I'm probably going to keep as much as possible on one texture sheet that will be like 1024 on release. Any tips or…
Yup, you can definitely bake out all the projection out to unique UV space and even paint in the occluded gaps with Mudbox or MARI. In fact, this is becoming a pretty typical workflow for CG Films. However, with video game engines, I don't really see it as being a viable workflow, at least without some workflow specific…
Thanks, Chingchong!! :D :D Everything here is hand drawn first on paper and then brought in for render in PS. I've been doing this a lot the last month or so. Good work flow. Maybe this weekend I'll post some pen sketches. I do everything is pen or brush to force myself to try and make fewer mistakes. If I flub up I can…
Hey been busy working on this with other projects and trying to keep up with the tech art/shader stuff. Been trying to make this scene with modular texturing and keeping to the BRAWL specs. Anywho an update. Plans going ahead is dirtying up the road/sidewalk more with trash and cracks. Getting garbage dumpsters and some…
Hello everyone, here's another update. I started working on making some more props and finished setting up some things so that I could speed up my workflow, I made a blendable material that blends between bricks and plaster. I also made some decals to decorate the scene. I've also managed to fix some performance issues on…
Long time no update, thought i share where i'm at. Current shot: after a slight struggle learning marvelous, i managed to get a quite nice result. i also made some modular broken engines, enspired by the Jakku map from starwars battlefront also made some dust particles to give the scene more mood. next up, i'm going to fix…
Hi, thanks for all the comments. The texture work is still very early. For the geometry I'll have to see how it all meshes together before I do adjustments. There are several modular elements planed, such as docks, comm antennas, commercial billboards etc. so these will further break-up the 'playmobile' look :) Atlantis…
1. High contrast seams on the morgue table. Possibly a smoothing group issue? 2. Scaffolding is scaffolding. I think it's a clean model. Presentation wise, crop out the extra dead space around your prop to give a bigger view. I'd also be interested in seeing the clamp detail. 3. More smoothing issues it looks like. Maybe…