Have you updated video drivers, and what video card? Is that black bar in the viewport like that constantly? Does it do this on a new scene, Do you get an error message? So many questions?
Baked normals: (rendered in UE4!) There's some problem errors but it looks pretty good to me so far. Here the bake, it's got some weird inverted areas on the picatinny rails, any ideas about that?
Sorry it took so long to reply. As you can see on the stock here where there is an error, the face seems quite rough. Moving single verts as scapulator suggested seems to help. Thanks again.
"grammer" <clenches> Also, I don't get why so many people think that 'your/you're' is a grammatic error. Unless grammar means something different in English than it does in my language.
I followed a help link provided in a DirectX 9 error message. The link was dead, but rather than forwarding me to a support page, it forwards you to the Xbox Live store instead. Wtf, Microsoft.
Looks great! You're way ahead of me, going to get back to this this weekend. Interesting take on the topology at the top of the drum at the bottom, they are quads but are you finding errors in the model when subdividing with such stretched faces?
Can you show me an image of where it isn't correct? Also, what version of SUITE are you using? I've seen no reports of UE4 mismatch errors since the switch to GGX shading in 2.1.5.
Awesome thanks for the reply's. I got the error kurt talked about when i relaxed the faces in UV editor so i will use this from now for my more circular objects x)
Place a component mask after the scene texture, and use r,g,b. By default it output alpha as well , so thats float 4. and your texture is float 3, this is why it reports the error.
Can you post pictures of your highpoly, lowpoly and normal map? Maybe some images of the specific shading errors you are getting. Also try just baking a tangent space normal map.