@JLeeD Thanks for such thorough feedback!! It's good to have a pair of fresh eyes on this. Regarding the surface detail: I definitely agree that it's the weakest area and the one I have the least experience with. My teacher (who comes from a film background) wanted us to try sculpting it all by hand for the class, but I…
I was always the one with crappy pc and I used to get max 30 frames maybe, but usually ranging from 15 to 30, ever since I built new pc I hit ranges of 60+ fps I can't even stand anything below 40 frames because it strains my eyes. Developers need to take note and stop saying 24fps looks cinematic, this is really stupid to…
To me this rounds out to having a healthy sustainable work ethic, settling in for the long haul, building a skill base that will expand over a 40 year career and living a pretty good life. I presume some of what Matabus is getting at is, its important keep current with cultural and popular trends in ways that don't involve…
If the detail slider is set all the way to the left (zero) it wont tessellate as you sculpt at all (toggle hotkey Q). The farther to the right the more geometry it'll add relative to the brush size when sculpting. Mask is inverted, so using the mask brush hold ctrl+lmb to draw a mask, or just lmb to erase. As for settings…
So doesn't this means you will require multiple depth maps from the light's view if you want multiple lights? Have you tried using entirely dynamic voxelization to see what the performance is like? With my implementation, I can run at approx 40-50fps in 1024x768 on a gtx485m using a 64x64x64 voxel volume with fully dynamic…
Thanks Hazzard! Yeah it's something I need to learn for personal pieces too, I guess than when you do a study you don't really get attached to it since you didn't really created anything new. I felt this freedom while doing master studies and after 40 min painting a sea I just grabbed a big brush and painted a new flat…
If it concerns you, UE4 pretty much always requires a 100+ megabyte minimum for your deployed game no matter how simple it might be since it packages a lot of extra bloat assets that you probably never even use(default textures/models/assets/etc). Even mobile games made in UE4 are easily around 30 megabytes. That flappy…
Me and my buddy were quickly hired after graduation, and I saw at least 10 more people get hired after me just in art jobs at the studio. That was... 2 years ago? --- A little more than a year ago the studio let go 40+ peeps, including myself. So yeah, it's just a really really crappy market right now. Money needs to get…
i dont care if someone smokes or not but dad smoked from age 14(i think he said) until just this year when he had disks in his neck fused and a plate put in, 40 years give or take a couple. i went to college and got away from the smoking. after a while i got to the point where if i was anywhere near his smoking i had to…
Adams just afraid cause he lives closer than we do here in the continental US.. ;) But as said, it goes after Americans. You Canadians have nothing to fear. I remember Fire in the Sky. The movie was forgettable.. EXCEPT the one spot where he is climbing up that internal cylindar/tower thingy, where each alcove had a body.…