Well, I don't use maya and can't give you step-by-step instructions, but I think this article pretty much covers it in detail. http://www.game-artist.net/forums/spotlight-articles/1317-tutorial-ambient-occlusion-maya-alchemist101.html
Some schools are great, but at the end of the day you're gonna have to learn most of it yourself if you really want to move ahead. There are plenty of sites that offer varied training in different subjects like the ones Grev posted. Also remember that youtube is great for this, there are a lot of artists that will post…
Atticus and Popol pretty much hit the nail right on the head. This has been debated in a previous thread where someone asked if they could be a Character Artist if they weren't familiar with or didn't practice 2D art. The general consensus seems to be that you absolutely can be awesome at 3D, but traditional art knowledge…
make it big enough and cheap enough and able to sense input before it touches down. and sure! EDIT:Oh there's a video too... https://vimeo.com/134793889 Ok i think this may work out well... @kanga it seems he has his hand resting on the pad in the video above. I think palm rejection could work here.
13,100 concepts? My inspiration folder has like 200 images and I was sitting here thinking mine was too big. Thanks for putting it up though, I'll DL it for sure.
yeah i ment firstkeeper not that empty deviant art page i linked :S The pose looks better now but maybe still a little forward, rule of thumb is if she's stood straight you should be able to draw a verticle line down from the ears to the ankle. Biggest thing for me now is there dosn't seem to be a seperation in the shapes…
Tried fixing up that harsh snow texture, added some icicle alphas, fixed up the campfire a bit, and adjusted the lighting. Going to focus on the tent next and then the shrine. I have about 3 days to finish this up since I'm going out of town on the 13th. I would greatly appreciate any input you guys are willing to share. :)