I have to defend cliches here. Doing cliches on a folio is not bad at all (especially as a start). Because they are so common they are also the kind of props people see a lot so they can figure out if your "barrel, weapon, cliche thing" will fit their game or the game industry standards instantly. Basically my point is,…
Update on the project. I did some testing with the tool in Unreal Engine 4. All the small props that are added, are working in game engine. But some of them need to be tweaked to have a better position. Further I'm updating the models and adding quickly a texture on it. Next is updating all the models and give them a…
Added new props today, barrel, chimney, stairs and changed my stone base texture as I really wasnt all that happy with it.. thinking the new one is an improvement however I may still change it later down the line. Need to fix the roof light Map UV's and add a few more props but fairly happy with the results. Nearing the…
Good knowledge of shaders definitely increases your value. Look at it that way - the rarer the skill the more valued you are. Really great shader artists are extremely rare so they are quite valued in the industry. If you don't mind another tip, if I were you I would definitely consider a switch from Props to Environment…
like the variety of different props you guys are working on, the tree house looks very whacky :D One suggestion to possible emphasise the fairy tale slightly styalised look thing you have got going on, would be to really play around with the lines of the mesh, try to avoid too many straight vertical or horizontal lines and…
This was originally going to be a server room surrounded by a security fence with a computer room adjacent to it, and some hallways nearby leading into other areas. I wanted to fill the room with the glass wall with computer desks, monitors, displays, lots of cabling and such. The blocks in the fenced in room are going to…
the point of nanite is that you just use that higher resolution mesh and don't use normal maps in the game, and this is meant to be overall lighter amount of resources, since the triangles cost less than the normal map whether or not you'll actually do that is a question that has to take into scope the entire production of…
Job Position: Full time - no freelancers or outsourcing required at this time, thank you! Job Information: We seek self-motivated artists with oodles of talent to help us achieve breathtaking visuals. You will be responsible for creating an exciting variety of in-game assets, including environments, characters, vehicles…
@PolyHertzHey, I was just looking around online and couldn’t find this tool available anywhere. Is it no longer being maintained or available to purchase?
Hey guys just wanted to share my recent design study. I wanted to make a simple prop as my first try in designing. Would love to get feedback on how I can improve on it! Especially in making more interesting shapes!