@Kainkun yeah, this spots looks a bit wierd to me. But again, i might be wrong Also, you can fix the seams between modular pieces by enter this values in the world settings: if it doesn't work for you - try to make lightmaps by yourself with good amont pixels between uv pieces, also between uv pieces and board of uv space.…
NICE!!! I almost couldn't tell the photo real from the game shots :o I always wondered though, how do you go about making the levels? Do you guys pretty much work in 3DS or do you have your own proprietary engine? Whichever the case, how do you guys lay down the tracks on all those different elevations and slopes on the…
Quick pipe is great! it cuts down a lot of manual work i have to do! However, i have a bit of a problem ,where I am using it to
generate roots on world space. Meaning, im not just making modular assets and
im assembling a unique group of geo in different locations away from the world
origin. The issue is that after…
Meh. A little too generic for my taste. Just kiddin bro. I like that this is made of modular pieces but you broke it up so it's not so obvious. The billboard and roof objects really help sell this for me. It's not just 'oh, another one of these buildings'. You've done enough so far to still make it interesting and if you…
^ thanks for tips! I decided to make a generic modular panel for portfolio. it's supposed to be fairly large but i think i made edges too sharp anyway. Some additional normal map details will be added in photoshop. low poly is currently at 780 tris. is that acceptable for such piece? i'm leaning towards turning that whole…
Not bad for starting out! Could we see some wires or some of your modular pieces? Personally I am not a fan of the lighting, all seems a little bright and cheery, but that can be a stylistic choice. For the texture sheets there is a little wasted space on the window/panel sheet, it could be 256x512, or you could fit the…
I studied Houdini years ago hoping to use it for procedural environment generation and never had been able to go through a certain barrier beyond what was much easier to do elsewhere. Nothing I expected It might help me ever happened. Like texturing the scene procedurally. Doing alternating texture placement on walls based…
Small update - armor for game characters I am doing at the moment. It is part of a modular set and sadly not yet even the parts shown here are 100% done... work fucks up private projects pretty badly... The shoulder straps need their middle part detailed, sash needs the detail work and retouch after adding the belt. The…
Thanks for the input - that actually sparked an idea. The way I implemented this is via a Offset Transform modifier. You assign a source object (e.g. Plain axis Empty) and any location, rotation and scale offsets are applied to each bundle upon export. This way you can actually offset rotations, apply scales etc.…
Hey, thanks man! Yeah i'm still working on it, but I've been really busy with some other work I had to finish. But thats done now so I finally have some time again and will start adding stuff again, I already changed some things but haven't posted it yet. My levels are partially randomized, I make some modular pieces and…