Hello - Well now that makes more sense ! Is there any reason why Python is not being mentionned more clearly ? (like an attempt to not scare away non technical people maybe ?) FWIW if that's the case I would argue that the opposite might be a better tactic, as marketing claims revolving around catchphrases like "no code is…
This is a complicated subject but essentially there isn't any way that you can reduce 32bit float to 8bit without some kind of dithering unfortunately. The best you can probably do is to use hard edges around your UV islands so the normal map is less colourful so it compresses better (vs one smoothing group for everything)…
I am a bit confused by your question. You know the answer to that already, and it's been answered many times in the thread anyways :) No animator or art director aims for uncanny animation really. It's just unfortunate when it happens ... As for the PS2 examples, I think what saves them to an extent is the voice acting.…
Probably the same guy that decided to make modifier buttons, heh. You might want to enable them and see how you like em. Under the modifier stack, click the boxy icon button on the far right and choose "Turn on buttons" this will make some buttons appear above the modifier stack. Then click the same button and pick…
I have an alternative that both solves the skewing issue and works on all sides. It relies on having 2 lowpoly with matching uv and making use of an object/worldspace normalmap. For the sake of comparison we're going to look at bakes from 4 lowpoly and a highpoly with repeating details. A: Default B: Copy of your weighted…
A lot of those tiles are VERY repetitive, it looks strange on the floor. I'd push your normals out a lot more, get a nicer round edge on them, at the moment they look very much like they've been run through the NVidia filter, or crazybump without tweaking any settings. It's also not helping you that all your tiles have a…
Just so I'm clear... This doesn't use either the original textures in some form, or screenshots of them edited into new files: Or this (Which will how poor the weapon is likely not but that HUD on the weapon is a bit suspect): This one could go either way, so I reserve judgement: But if these shadows are real, I'll eat my…
Thanks everyone for the comments. Kohg: I have mostly worked on environments, and spent quite a bit of time on them, so trying to see how quickly i could model some assets individually will hopefully help me in trying to get a job, as i can give examples of work done in a set timeframe. Nerono: I have sorted out the…
Ahh yea, warp mode, I thought you meant transform mode. I don't know of any other app that has those specific warping handles. The convert to mesh and manipulate is probably the only good option inside of 3dsmax. That would be pretty cool! If you find good work around, definitely post it! But I think you already came up…
Ah, i should have mentioned this. The Auto LOD Distance checkbox is already un-checked for me by default. Not sure if this is something Speedtree is doing now by default when you import your trees or what. But Im still only seeing LOD0 in the details panel and not sure how/where to access the other LODs. edit: also, under…