Thanks guys. mryogesh123: Something like this will be my primary composition, it'll definitely change a bit as I progress. I'm keeping an eye toward getting a few good shots from different areas of the scene. As for the buildings, yea for sure. Actually I've been thinking a bit about how to approach the skyline. My main…
Last update for the evening, Have a WIP pose and I'll probably get another one done along with a base. Oh yeah and need to create a tongue for the guy at the moment he's mute. @Mr.Moose: Thanks for the feedbacK, I agree with you about the colour have already begun to try a solution. For the topology it probably is too many…
TheWildHunt - Thanks for the comment but I'm going in this direction, I'm not coming back. MrOneTwo - Thanks. It's not gonna be jeans of course. I'll make some leather texture for it. lotet - Thanks man! Leather! SUPAVISI - Thanks. Shiniku - I'm actually not focusing on recreating a suit from an exact era. Hey, do you guys…
Mr.Paris: yeah for some reason they appear soft, but according to my static mesh editor it appears fine. I guess I have to mess around with my lighting. DeadyFreeze: I threw on an unsharp mask, I think that helped it a bit. I may consider resculpting the bricks now that I look at it again... Thanks for the input guys.
Mrskullface: The satellite soda rules post sounds amazing. I should start posting art over there. Thread: IMO, The macho toughguy ruff critz attitude is toxic. It also promotes a very technician minded attitude -- that there are mechanical, cut and dry solutions to an individual artist's problems, and that they have made a…
If the concept and base model is done and locked, and nothing goes wrong, it would take 2 weeks. But very often we have to tweak models during the building, revisit the concept and design, change something for easier animation etc. I would say it's more often 3 weeks from concept to finished and working in game. Of course…
@Joltya: Thanks! This was rendered with Arnold for Maya, :) @MrD4th: Thank you! Yup, I focus more on concept sculpting, but creating animation/game ready models is something I'm learning currently also, :D