If your model is 150 triangles and doesn't have a texture, it's really not worth displaying. This is 2006. We have monitors higher than 320x240. Design for 1024x768. Your non-3d work is much more impressive than your 3d work. The level of polish on say, your Spiderman or your troll, is lightyears above your bazooka or your…
Photoshop 1) right click one of your colour channels>duplicate channel>name it something like 'alpha'. This is now your transparency channel. 2) edit it as you see fit 3) save the file as a 32bit .tga Maya Slot the texture into your material. It should display the alpha just fine. If you look at the material properties you…
The problem I have with the blue light thing is that it doesn't look like "ray of lights" so to say. It may be sand/fog whatever but then there'd be less of it towards the opening. Right now I can't make anything out of the blue stuff coming into the hole. What is it? Looks like someone covered the sky with a 32x32 blue…