I do love me some Cthulu Dubstep Robits. The only thing I was wondering is I thought they had a set of eyes somewhere on the hull? Or was that just Harbinger? I love the execution of the modeling, make sure you get that sexy iridescent-esque specular in there :D
lookin' so awesome paul and a great idea! we could get those slick boys down at Roböt (is that right sectaurs?) to 3d print one out! @adam. that's based off the mindsmith concept. but it is such a super awesome version that nobody would believe that i drew it originally.
A small list of artists that use 3D-Coat for painting in their pipeline: Kelvin S Tan Hai Phan Jeff Parrott Laurynas Jurgila Ryan Ribot Some of my favourite 3D-Coat tutorials: http://3dmotive.com/series/modeling-for-mobile-games.html https://gumroad.com/l/itsalog
Thanks, Robat. I replied to the P&P thread earlier, but think I will keep to this thread from here on out. One place to post all my meandering learning sounds good to me! :P I tried to apply the advice given. The legs are pretty untouched at this point, still.
what the hell i posted a quote yesterday, and now its gone! guess i'll try again, "well first off theres 15 cents new in town tax, then theres 45 cents tying your roboat up under the wharf tax, and one dollar leaving your junk laying around all over the wharf tax" should be easy
Movies...time bandits..PLus all those silly B movies like Troll, Gate, Goolies, Battle beyond the stars, Sword and Sorcery..and bunches more. Cartoons...anyone remember Bionic 6...the Mighty Orbots, Tranzor Z ...I wish I could get that stuff on DVD
Blizzard always has the best April Fools Day pranks; the Terra Tron is fucking awesome! The epitome of Terran engineering, with a mix of Transformers and Gobots. Even the voice script is funny (its Blizzard, would you expect anything less?) The Diablo III Archivist made me grin as well, especially the "Shush" ability.
wondering how best to handle having extra joints in a rig for handling things like carried objects, attachment points, attack points, interaction points. These should be outside of the skinned rig and free floating or still under a root bone at the origin and then just excluded from the skin binding? For something like…
Going to make this character based off of the general idea of a Draconic Naga, i came up the the idea after a long seassion of warhammer totalwar as the Lizardmen. Basing the caharcters off of these references: Left for his pose and armor and using the right image mainly for the anatomy and face design. Following some of…
Exporting hair from Xgen to Unreal Engine can be a little finicky. I don't know how you have exported your groom, but it looks like the hair is there, just not visible. I would say a good place to start is going through this setup and downloading the script for converting Xgen hair into groom. Using this method also gives…