Yeah a bit over 1:30 ... Indeed a very powerful film. There is an extended version but I think it's worse because the theatrical cut has no talking heads and is made entirely of period footage.
If you're planning on trying for a commercial release I would stay away from real location names, obvious copyright issues like the deathstar, super mario stars or power-up blocks.
yes it does and I have looked at those. They seem to have roughness map going to "cosine power" on Phong materials. But they haven't applied a number of the textures that are attached to the models. It's a bit of a guessing game.
Really pretty and takes me back. It's so nice to see how clean and simple the style and layout actually is, but how much power it still has behind that to suck you right into the game.
dang these are awesome but that last one has some power behind it. you feel something when you look at it.. hehe. been a huge fan of Killzone since day 1 cant wait!
There is only a 600 watt one on cyber power and thats £4 more so thats good but you say that I need a 650 but the only one close to that is 700 and thats £12 more
Of course you can do that. Mayas dependency graph /history may not be super convenient for modeling, but its very powerful for rigging, materials, fx, etc, because all aspects of maya are based on it.
I don't know about images, but that youtube video shows nice landscape with somewhat passable geometry, textures and ambient occlusion. It could be pretty powerful in the right hands and used in right way.
Don't know if someone pointed this out already (sorry if you did!) When I saw that powered goo in the gameplay vids, I recognised it immediately. http://en.wikipedia.org/wiki/Tag:_The_Power_of_Paint
Yay, finished! Used this to learn how to use dDo in the end, very powerful software, but I think I used it pretty well in the end. Lemme' know what you think :D