That’s partly why you have source control for content. And instilling good hygiene around adding submission comments. The source control takes care of names and dates, and lets you retrieve past versions at any point in their history. We’re dealing with this in the Khronos Group’s GitHub repository by enforcing standards…
Not properly named. When you have a highpoly mesh tagged, you need a lowpoly with the same name except the _tag, -tag, .tag or whatever. It's not needed the lowpoly is tagged with _low, but the base name has to be equal for every high you have, which basically defines a different set.
Beautiful work! A few minor critiques; The ear folds should be more well defined and her lower lids are too thin. Also, the brown rolled up...leather (?) behind her is too perfectly circular, its shape should be more affected by the object squishing its middle and gravity.
I love this Ben! such wow. I have been wanting to do a Amanita fan art piece for some time :) Now I definately will.. someday... Soon. As for feedback I think the stars are a bit overpowering, they take away some of the focus. In the ref picture they look merely hinted.
sure i understand polycounts these days can go through the roof. but you should use your polies in a wiser fashion. there are a lot of polies not defining anything that could be placed somewhere else to give the silouhette a more interesting appearance. just C&C'in. keep it up man.
If you're texturing in PS just overlay a render of the UV template, make a note of the edge loop that defines the Iris, and texture accordingly. As you will never see the back of the eyeball you can delete half the mesh and Unwrap a planar projection. This will give you a perfect template to texture over.
If you mean the concept artist they get a lot of work from, http://www.kekaiart.com/ ... how is that style defined? Digital concept art, high detail but with clever composition omission... I don't know. It's kind of a commercial style, which reminds me of Norman Rockwell, who is also awesome.
..?_? Well depends what you define as hand painted. All types of texturing are technically hand painted. If you don't like texturing in general then it won't matter if it's realistic or stylized. Both require a good deal of painting. Your kidding yourself if you think realism doesn't require it.
Definately agree with eat3d stuff... the Old damaged pillar is awesome :D Wish they would hurry up with the dozer part 2 though :D :D Practice any time you aren't asleep - and then you will dream of quads :D At least I did not so long ago :/
Hey S33th, thanks for the feedback! i'll prob revert back to the previous version then, thanks for a second opinion :) Good call on the bony joints, i'll definately work on those too. The dress is closed right now (the ref was a closed model.)I'll prob try the open one too.