An option for LOD's is also simplifying the material. For example, in Unreal you have LOD 0-2. 0 has 2 materials with the full compliment of maps. LOD 1 might have the same. But for LOD 2, you could cut one material out and simplify the material too by removing Normal or your MRAO type maps depending on what you need. All…
Wow, thanks for pointing me towards this incredible resource Mr.Dygert ! I'm considering a complete remodel after seeing this, wonderful stuff - a million gratitudes !
MrNinjustu, yeah, I should look into it more. I also see the problems that they should be (even) more defined! Thanks for pointing out! or at least that the straps looks to much plastic
@Sketchfab (Bart) Thank you for this answer ;) @mrgesy Thank you, I did try out a new lighting ( in 3ds max ). I will start in UE4 to see what can I do ;)
Thanks! I understand. @Optimus yeah this are just the caps, the user can move to the side when the AN/PEQ is in use. But thank you anyways for your feedback. @BIGTIMEMASTER Thanks for your feedback. Hm interesting. Now im also not sure if this is a "standart" flashlight or night vision light. Will see what mr.google can…
OK, I think I've got the memory stuff worked out now, My motherboard supports 4 RAM cards, 2 in each of its Dual Channels, so by buying only 8GB in 2*4 format I'm using 4GB in each channel and the other slot in each channel goes unused. To upgrade this system I would want to keep the RAM array symmetrical by adding another…
@MrNinjitsu: Thanks! The Tumblr is useful! I'm so happy. :D I checked out the reference and tried to tweak some things. I also had a friend take a stab at her lacking anatomy and tried to fix up the jaw and the abs. Though it's not as good as I hoped it could be, I think I'll just be wrapping up the high poly soon. Thanks…