Oglu, thank you for the reply. So please correct me if I am wrong, I hope I am understanding you correctly, so basically its ok to import a 200k mesh from Zbrush into Maya and use that to animate? I have been putting normal maps on it that I made from the 80m poly mesh and thats what is coming out jenky. The mesh for maya…
I put this away for quite a while to work on animonthly. I've picked it back up and tried finishing it off. I think its improved drastically from the original, I'm going to leave it as it is for now and start the next loop, if you see anything wrong critique is always welcome and I can go back and fix it.…
In the Unreal Engine 4.13 preview, they added the ability to use mesh decals, and some folks are starting to use it in this thread http://polycount.com/discussion/comment/2472645#Comment_2472645 So you would place your planes in Max or whatever your are using to correspond to your main mesh (just like the star citizen…
if you guys can give me a like over at https://pinshape.com/items/2421-3d-printed-mutagen it would be greatly appreciated as this is a character for a competition thanks :P
This is a known issue. Two causes: We can't tweak the styling in the editor; the forum programmers designed that module poorly, baking the style into the html instead of allowing custom CSS styles like everything else. We (well, I) desaturated the text colors because people are using bolded and colored text in their…
This has been asked many times. Have you searched the forum yet? A couple links to get you started. http://polycount.com/discussion/comment/2422809/#Comment_2422809 http://wiki.polycount.com/wiki/Game_Industry#Art_Disciplines
Hello guys I'm on the same boat as PolyLove. I have been looking for work. I recently submitted my portfolio to game companies but no one has returned mail showing interest. I'm afraid that it could be my portfolio, resume, or the lack of working visa(limited to remote job) These past couple of years I mostly worked on…
The lens elements and those alone should have an alpha map on a smaller texture. 512x512 is probably a little large but I don't know how big the rest of your textures are, even if the character's head is filling the frame at 1080p, the lenses of the glasses probably won't take up 512x512 pixels. The reason why you want a…
Hey everyone. Five days later... It definitely feels way longer. Making textures from scratch, albeit fun, is more time consuming that I imagined. Enough about me, here's an update, nearly finished with it. This is the stage where crits and comments will help push it even further. Let me know what you guys and gals think…