Hey dude, I think this is good progress, and things are starting to come together. The side view of the head really stands out as being strange to me, I think it's what might be throwing some things off with the face. You'll want to hold off doing much detailing like fur until the later stages, if at all since you'll be…
Here is the deal with the website problem. You really need to look at it from an employer's point of view. Here are the hard facts, most applicants that apply to jobs in the industry don't have what it takes, and their website is this uber complex slow loading piece of crap with a ton of nasty jazz going on. Lots of flash…
Minor updates. Just looking at the last progress shots I took.. dammmn it was dark... So I went through and messed with the post a bit to boost it a bit more. I did bring some lighting back as well. Also, I have finally decided what this machine is kinda. The scientists who have built a permanent laboratory (The new…
I guess that raises question(s) that I have had during the production of environment pieces with normal maps, especially with a portfolio piece in mind... given the fact that buildings and assets within a game can be viewed from very close or very far, what is the target distance for them to look their best? I would…
Hi Mop, yes there are upsides to directly using dds textures. In most 3d apps psd and tga both take a lot of memory so loading big scenes becomes a huge hassle and crash often due to memory constraints. On need for speed undercover we authored the whole world directly in max and using psd's plugged into the shaders killed…
i work on 1024 on my computer so its kind of optimized for that. i hear what u all are saying. sage. what u say is kind of... flipped. i must say that i dont agree with you. i made it that way to have easy navigation. to reduce navigation. to have all works right to be seen for the browsing person with no long clicking u…
I use both hotmail and gmail and must say that hotmail is very lacking compared. it doesn't even save attachments to sent messages. the arguement that it's free is unjust, because users are bombarded with advertising that hotmail makes a mint off. (I'm not sure how popular ie7 will be because they can't "push" it onto…
Looks perfectly normal and reasonable. The stronger the gradients and colors in a tangent space normal map- the more difference there is between the high poly and low poly shading/normals. With a properly synced tangent space workflow, it shouldn't be much of an issue, but it can cause issues when textures get mip'd down…
Is this speedchar superman face ? The 2 main things are proportion in side view / try something close to a square and nose/ forms ok lets add chin forms too / chin is too flat
Senior Unity VFX Artist Fox Cub Games is
looking to hire a Senior Unity VFX Artist with amazing creative ability in the
VFX field. As a Senior VFX Artist
at Fox Cub you will work closely with the Art Director, design team, and
programming team to lead the production and implementation of top quality VFX
for our existing…