Normally I would recommend screen space reflections, but even that's probably too expensive for your hardware. Mobile is pretty limiting, especially when you need to double the rendering cost for VR. So you'll probably have to get creative to solve this. I would simply make the floor matte instead of reflective.
if you use default z brush plane primitive and your target texture is 1x2 you can use 2 and -2 in Array for x axis (using append new button) and 2 and -4 for y axis. Also duplicate the original plane before this overlay scale up. You would be able to use it as a crop factor after you "grab" it , and then texture > crop and…
Good afternoon! I need to make a screen space shader that adds glare(like a lens flare in the shape of a star) to reflections or bright spots. That: Or that: How could I do these effects?
Hello, I finally finished my latest scene on unity. Here are some screens of the final outcome. Full project on artstation: https://www.artstation.com/artwork/R33kdD
Ive been working on two projects this quarter that are possible portfolio pieces. So i'll be posting some Zbrush screen grabs. Critiques/Feedback would be greatly appreciated!
Hi there. Making a gameprop, from my highpoly Raging Bull and i want to share some screens/wips. C&C are welcome. The lowpoly with Normal map so far And the Highpoly