Thanks for the help, I managed to get marvelous to scale properly but the issue I encountered was the geo was so distorted it ended up being unusable and not in a state to present as a folio piece. I haven't managed to get the skeleton joint system to work either, unfortunately. Additionally, skinning the sleeves to the…
@Robat DUDE! where you there today during the afternoon? Cuz I just looked at your Dhalsim Jam WIp and I'm pretty sure I saw that open in ZBrush or something, or maybe the kids in there were all looking at polycount stuff.
OMFG just texture this awesome thing! I'm no 3point guy, but I make sci fi guns for robits... and I usually spend about a week for a third person model. I also get a third the tris your using though, hehe.
Yeah Robat, i know what you mean. It was throwing me off earlier, I think it has something to do with the shackle, it being there shortens the forearm. And from that shot it didn'd help either since the arm was coming foward. Thanks for kind words! :)
I got excited thinking it was going to be the real Starscream. Nice textures though. Rhinokey The first gen toys all sucked and broke very easily (though still not as easily as gobots), they also had a lot of small parts that ver as easy to loose as swallow.
kanga - Thanks man! Substance is super powerful! Sammy101 - about 1 month so far, but it makes sense to me like "smart obejects and photoshop filtering to blend textures...veerrrry similar. roboy - I can show some stuff soon! Thanks!
Bold visions 'The digital painitng bible by gary tounge is pretty good for a overview of enviroment work and starting/expanding concept design. Robat posted another good one, Force '' which i reccomend too. Bridgemans draped figure is good for clothing aswell ;)
Hi ! I've been working on a 2D top down action game in the style the old Smash TV or the newer Geometry Wars. It focuses on heavy action with lots of bullets flying around and always many enemies on screen to fight. I got a demo with 6 levels to share with you all, but I'm posting here because I have lots ideas I'd like to…
Hey! Cryptic has Environment and Hard Surface Artist positions open. I've pasted the J/D below. Send me a PM, apply online (www.crypticstudios.com), or hit me up on twitter @TheHRGamer if you're interested. Environment: Cryptic Studios is looking for a talented Senior Environment Artist with the ability to consistently…
yeah...nice :) I agree with Robat. The ending does seem odd. When he flips he becomes floaty but then suddenly splats to the floor at the very end. Its like the gravity gets switched on and off through out the anim. Still very nice though.