I agree it's a delicate issue to legislate. I think we could look to music licensing as a possible parallel; this hasn't stifled creativity yet it compensates creators for the use and remixing of their work. Look to the recent court decision on Ed Sheeran's use of the chord progression for reasonable use of prior art.
Hi, i am creating 3d character artwork for my personal project, work in progress... so i want him to look directly to the camera from which im rendering my main shot. How to do it ? i centered cluster in the both eyes and then snapped locator in each of them in the middle of the eyes
Hi Guys we also have a Unreal forum account you can use to keep updated as the project progresses. https://forums.unrealengine.com/t/insurrection-london/772529
First things first: The progress you made is clearly visible! Congratulations for that! Regarding how to continue.. I would actually retopo here at this point in your case to make it one single mesh (head, torso, limbs) and use that as your base for the sculpt. My approach at this is that I try to keep the typical edge…
Few freelance pros and cons Pros Not working on the same title for years Don't have to bug fix everything You are forced to push yourself towards the best out there Artistic Progression seems faster Get to work across numerous titles and styles Money, can be as much as double as in house Independence Some clients are…
Alright chaps, got a load of stuff to update you with tonight. I apoligise for the sketchy information relating to poly count on several of these pieces, but as I don't have a PC that can run 3DS max, i don't have the ability to check the poly count before i put work up for critique. I'll hopefully be rectifying that with…