You can always read the threads you want to read, and then go up to the button called "Tools" and select "Mark this Forum read". Then the threads will only go green if someone post in it after you last visit/reset.
This is awesome but do I have to edit every vertex one by one with the pivot tool? I think I seen an image in your thread and in 3ds Max someone just pressed three buttons and all of them switched.
Dayum, I just played your game for like an hour straight! I love it! :D There is a bug (not sure if you know about it) where the play button doesn't show the text and is just a box in the middle of the screen? :L
Try this: Click on the max button > manage > asset tracking. A new window appears, click "Bitmap Performance and Memory" > "Global Settings..." and Disable the Proxy System, click "OK, Generate Proxies Later" and restart Max. That might fix it.
sorry I meant hotkey but no it only happens when I use the hotkey I already tried three different hotkeys.When I use my shelf button it works fine or when I use in the default tab.
when you use the supplied primitives they are not considered polymesh objects so some of the options like polygroups dont show up in the tool panel. If you hit the "make poly mesh3d" button at the top the polygroups will show up.
Choose white or your preferred color on the color picker; On the top of your work area, there are some tool controls - mrgb, rgb, m. Be sure only RGB is selected; Go to color pallete and press Fill object button.
Small update: After thinking it over some parts were really unnecessary to keep as one continuous mesh, especially the back wall, lamps & buttons. Seems more logical this way. @CandyStripes05 Thanks for the heads up and input!
oh boy. I figured it out! I had the setup button pressed. (the person who was working on it before me had it pressed!) whomp. THank you for the info Farfarer, I think i'll do that next time.
This message will pop up every time when you launch the script(hotkey,button,rc menu) and there is no selected object in the scene. It shows up after installation too because you scene was empty/no selection. Nothig to worry. :)